141,402 Commits over 4,383 Days - 1.34cph!

11 Months Ago
Try to fix VPC builds on Linux/OSX
11 Months Ago
reverted a sewer exit env volume override in compound scene
12 Months Ago
excavator scene2prefab
12 Months Ago
converted env volumes of the excavator
12 Months Ago
fixed some zfighting on jungle_ruins_e structure
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
12 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
12 Months Ago
fixed a legacy rotation leftover on armored steps block
12 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
12 Months Ago
jungle storage lods and gibs
12 Months Ago
Submitting wood armour 3rd person updated skinning
12 Months Ago
Updating skinning for wood armour gloves
12 Months Ago
tiger sounds
12 Months Ago
merge from underwater-effects
12 Months Ago
disable material/rig/animation import on new river mesh
12 Months Ago
merge from jungle_update
12 Months Ago
configurable caustics chroma separation, shader adjustments
12 Months Ago
jugnle wallpapers materials and icons
12 Months Ago
Fixing skinning for outbreak scientist
12 Months Ago
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12 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
12 Months Ago
Excluded rock and jungle rock from stand type weapon racks
12 Months Ago
Some shader tests
12 Months Ago
converted wooden buildings and dredge used in bandit town monument
12 Months Ago
converted wooden buildings used in stables and fishing village monuments
12 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
12 Months Ago
converted airfield hangars
12 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
12 Months Ago
office building and industrial buildings converted, including prefab variants
12 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
12 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
12 Months Ago
caustics modulate sun light color rather than add separately
12 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
12 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
12 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
12 Months Ago
merge from jungle_dlc
12 Months Ago
merge from jungle_dlc
12 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
12 Months Ago
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12 Months Ago
fixed leaking tarp parts on bamboo barrel texture
12 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
12 Months Ago
hooked up jungle dlc sprays
12 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
12 Months Ago
renamed half height bamboo shelves and rebuilt manifest
12 Months Ago
better naming for emojis
12 Months Ago
added updated jungle emojis
12 Months Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
12 Months Ago
set up wip jungle emojis and moved to better folder structure
12 Months Ago
prefab header and social
12 Months Ago
converted mining warehouse