136,044 Commits over 4,444 Days - 1.28cph!

1 Year Ago
merge from purifier_waterloss_fix
1 Year Ago
merge from ui_volume_slider
1 Year Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
1 Year Ago
Merge from main
1 Year Ago
Merge from naval update
1 Year Ago
Disable vsync while the game is in background if limit fps in background is enabled
1 Year Ago
Unsaved
1 Year Ago
Merge from scientist_spawners_enabled_fix
1 Year Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
1 Year Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
1 Year Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
1 Year Ago
Immediately send respawn options when finishing the mission so it appears on the map
1 Year Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
1 Year Ago
More comments and minor code changes
1 Year Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
1 Year Ago
snap_deployables -> main
1 Year Ago
More minor adjustments with placement code
1 Year Ago
Fix items like planters and furnaces from not snapping
1 Year Ago
Don't bother with any padding, the calculations seem to be perfect
1 Year Ago
Can't static the directions array, use a pooled list instead
1 Year Ago
add some per-weather+per-biome fog mults
1 Year Ago
fix override/live edit weather not respecting cloud configs
1 Year Ago
Reduce noise made by melee and bow
1 Year Ago
Various consistency tweaks.
1 Year Ago
Meta for the RPC source generator too since it accidentally committed in 124029
1 Year Ago
Remove unnecessary things related to SyncVars source generator
1 Year Ago
Overcast profile RC
1 Year Ago
Clean up reaction time visualization code
1 Year Ago
Fix shooting scientists not making them aware after reaction time rework
1 Year Ago
Fix bow projectiles not making noise (regression)
1 Year Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
1 Year Ago
Fix hearing and being hit boosting scientist accuracy too fast
1 Year Ago
merge from party_system -> main
1 Year Ago
Add `party_invites_enabled` convar to disable receiving party invites
1 Year Ago
Fix party invites not hiding names in streamer mode
1 Year Ago
Clean: minor comment fix Tests: none, trivial change
1 Year Ago
Update: projectile-entity test now covers more internal code - cleaned dead code - not sure I'll need it in the future, so to the grave it goes Tests: ran the unit tests
1 Year Ago
Add: new Projectile vs world base entity tests Tests: ran the unit tests
1 Year Ago
merge from party_system -> main
1 Year Ago
Add leave party button
1 Year Ago
fix missing shader input on scene load
1 Year Ago
merge from party_system -> main
1 Year Ago
Fix scientists still reacting too fast, especially when seeing player through pixel gaps for a microsecond
1 Year Ago
shadow map cheapification
1 Year Ago
First pass on generating cfg/serverdefault.cfg on server startup. This is considerably bigger than serverauto.cfg so some more changes may need to be made
1 Year Ago
Some .FBX.meta I didn't catch because they were uppercase
1 Year Ago
Fix legacy hooks for entity iterators feeding entities to the callback Minor cleanups in gl_util.cpp Merge Pull Requests * Remove duplicate "Black and White" color modify preset (Community Contribution) * Use player.iterator over player.GetAll in some base game functions (Community Contribution)
1 Year Ago
Add some sanity checks for malformed models that could crash the game (to do w/ textures) Improve V49 model support for VRAD static props -allowdynamicpropsasstatic also allows props without $staticprop VRAD static prop lightmaps respects skins (crash fix as well) + sanity checks for model loading Fixed an issue with format strings
1 Year Ago
Revert even more .fbx.meta and .mat files to the state they have on /main