161,233 Commits over 4,597 Days - 1.46cph!

12 Months Ago
Fix shared names on blackjack machine collision, resolves warning
12 Months Ago
merge from main/naval_update/modular_boat_sounds
12 Months Ago
Dont allow ai turrets to move if ai.move is false
12 Months Ago
sound import setting tweaks
12 Months Ago
Dont move scientist boats if Ai.Move is false
12 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
12 Months Ago
Early exit out our update loop if there are no connections inside a large radius
12 Months Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
12 Months Ago
naval_update -> scientist_boat_ai
12 Months Ago
merge from main/naval-Update
12 Months Ago
Fixed boats stopping if the player is on the edge of the plank
12 Months Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
12 Months Ago
Merge from floating_cities
12 Months Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
12 Months Ago
Fix elevators on floating city not working after a server restart
12 Months Ago
merge from force_scene_deep_sea -> naval_update
12 Months Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
12 Months Ago
Re-add deepsea.cs convar file because plastic - codegen
12 Months Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
12 Months Ago
hooked up event birthday balloons with new prefab
12 Months Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
12 Months Ago
balloon icons and set their health low
12 Months Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
12 Months Ago
Bunch of wip dock and edit work
12 Months Ago
Arctic Hazmat repose/lods
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
12 Months Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
12 Months Ago
removed boat planner folder (files are now in planner folder)
12 Months Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
12 Months Ago
Tropical 4 underwater treatment.
12 Months Ago
Tropical 3 underwater treatment.
12 Months Ago
Tropical1 underwater treatment
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
12 Months Ago
Tropical2 underwater treatment.
12 Months Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
12 Months Ago
Offshore spawn stuff
12 Months Ago
Build area must be free of players and entities for dock & edit to work
12 Months Ago
pt_boat_turrets -> naval_update
12 Months Ago
Covered another case ^
12 Months Ago
Update MustPlaceOnBoat error text
12 Months Ago
Can't try to fire whilst reloading
12 Months Ago
Masked out the rear 50 cal turret body animation
12 Months Ago
merge from boat_building
12 Months Ago
Merge from parent
12 Months Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
12 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
12 Months Ago
Moved position of red handle on explosives box to improve clearance with code lock
12 Months Ago
More pivot cleanup