242,359 Commits over 3,867 Days - 2.61cph!

37 Days Ago
Merge from main
37 Days Ago
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37 Days Ago
Merge: from main Tests: editor build for all modes(Server borked, but fix coming)
37 Days Ago
Bugfix: Don't leak pooled lists in RunInRadius<T> Thanks for the report! Tests: ran admin commands that would generate a leak - no more.
37 Days Ago
Merge from main
37 Days Ago
More backups
37 Days Ago
Backups
37 Days Ago
Leaderboard backup, run #14068
37 Days Ago
animation: none clears animation Clear ragdoll bone initial positions after using them
37 Days Ago
use default depth_only combo for skin Remove F_DISABLE_Z_PREPASS from shaders except if you want it explicit, remove it from eyeao until we recompile shaders
37 Days Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao
37 Days Ago
cave reverb fix
37 Days Ago
Parent merge
37 Days Ago
Merge from world_update_2
37 Days Ago
Dive ability
37 Days Ago
Fix Duplicated Entries in Create GameObject Menu
37 Days Ago
Slide Anim
37 Days Ago
Tissue Box and book mesh and texture update - updated Tissue box mesh collision and 2D texture pass - fixed Book mesh issue and texture density
37 Days Ago
Clothing Updates
37 Days Ago
Add sbyte, short, ushort to IntegerControlWidget
37 Days Ago
Fix model physics positioning physics from render bones without the renderer world transform when scene model doesn't exist yet
37 Days Ago
Fixed collision issues in cliff_jutting_d
37 Days Ago
Set biome visuals for all huge, large and medium rocks so that they have biome matching colors Reenabled rock formations in arid Made small rock formations spawn in arid
37 Days Ago
BR zone lines display on water surface and terrain underneath
37 Days Ago
Only enable physics system in editor while using physics tool
37 Days Ago
hc revolver - fix for showing too many shells in the reload ( now hides 3p fx when in 1p)
37 Days Ago
Update: ItemManager is available on the client - Like server, ticks in the background and cleans up items - when creating/loading items can optionally specify whether it's client-side or server-side item (checked in exclusive modes) - Made EnablePooling a replicated var, it disables clientside effects We have a bunch of client-side item allocations that we don't correctly clean up - this will help deal with that. Tests: built all modes in editor
37 Days Ago
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Auto start simulation on grab https://files.facepunch.com/layla/1b1911b1/sbox-dev_8C4a7S0Nfm.mp4
37 Days Ago
New large coastal rock formations Converted coastal rock terrain filters to use radius and added decor checks Tweaked all coastal rock prefabs to prevent overlaps Tried to make coastal rocks spawn only next to cliffs Added arctic variants of jutting cliffs
37 Days Ago
vm hc revolver anim event update
37 Days Ago
Block tool switches to object mode after creation
37 Days Ago
Add space shortcut to toggle simulation Stop simulation on selection change
37 Days Ago
vm hc revolver - tweak to anim event to spawn shells
37 Days Ago
Use different img for sprite
37 Days Ago
- Radioactive water now inflicts damage on the person carrying it. - Fixed uncessesary send update rad checks
37 Days Ago
vm hc revolver - added toggle gameobject settings to animator (to hide & show shells in cylinder where needed) - added anim event to spawn shells into the world at end of reload (so they land on the floor)
37 Days Ago
Fixed GUID error when dropping an item with ItemModContainerRads
37 Days Ago
Add physics tool to manipulate physics in editor https://files.facepunch.com/layla/1b1911b1/sbox-dev_d719Yy9fe4.mp4
37 Days Ago
Bugfix: don't leak an item if creation request was invalid Tests: none, trivial change
37 Days Ago
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37 Days Ago
bunch of bullshit
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37 Days Ago
siege tower wip
37 Days Ago
Add more cover types
37 Days Ago
Editor support for scene.run nodes https://files.facepunch.com/ziks/2024-09-19/devenv_VvsrGGEi2v.png https://files.facepunch.com/ziks/2024-09-19/sbox-dev_JdyfR5LSEQ.mp4 Nicer display info for interfaces, default icon for event methods
37 Days Ago
Merge from fix_barricade_launch_mounds -> main
37 Days Ago
S2P launch site
37 Days Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
37 Days Ago
Implement chip tag filtering https://files.facepunch.com/alexguthrie/1b1911b1/sbox-dev_0quPxgWO64.mp4 Reverse recent locations & limit to 10 to match Windows Explorer functionality