135,698 Commits over 4,293 Days - 1.32cph!

60 Days Ago
Merge from deploy_edit
60 Days Ago
added new rust birthday balloons to crate tools prefab
60 Days Ago
Cannon animation and viewmodel camera pass
60 Days Ago
merge from main
60 Days Ago
Steering wheel material changes
60 Days Ago
Prefix name change on the steering wheel textures
60 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
60 Days Ago
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60 Days Ago
merge from puzzlereset_command_improvements
2 Months Ago
merge from guide_materials_tweaks
2 Months Ago
merge from techtree_open_default_level
2 Months Ago
Merge from parent
2 Months Ago
Merge from foliage_instancing_islands
2 Months Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
2 Months Ago
Fixed icons overlapping when using a custom sorter with < 5 items
2 Months Ago
Merge from parent
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Fixed missing power input arrow on storage adaptor
2 Months Ago
Merge from main
2 Months Ago
Merge from food_qol
2 Months Ago
Fix food in a backpack dropped in the snow spoiling
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update
2 Months Ago
Manifest
2 Months Ago
Codegen
2 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
2 Months Ago
Layer change on small ramp to work with projectiles
2 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
2 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
2 Months Ago
Correct serialized terrain size on island prefabs
2 Months Ago
Removed a log
2 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
2 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
2 Months Ago
Naval + Indirect Instancing smoke test
2 Months Ago
Also delete some duplicate textures
2 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
2 Months Ago
Compile fix
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
2 Months Ago
rhib_fixes -> naval_update
2 Months Ago
Swap drybox to use mailbox sounds
2 Months Ago
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2 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
2 Months Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
2 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
2 Months Ago
Various PT boat polish/lighting.
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update