242,369 Commits over 3,867 Days - 2.61cph!

42 Days Ago
The very basics
42 Days Ago
Initial commit
43 Days Ago
Fixed bug where lockers didn't have durability, and wouldn't subtract their condition when picked up.
43 Days Ago
Movement improvements.
43 Days Ago
Use safe scale in Transform.ToLocal and Transform.PointToLocal so that it cannot produce NaN or infinity values. This fixes a bug where a child of a parent with a scale of 0,0,0 cannot set position programatically without the position being infinity. It should also fix any other issues with NaN values where ToLocal is concerned (such as GameTransform) in cases where any component of scale was 0.
43 Days Ago
Revert "GameTask.DElay handles Time.Now resetting to 0" This reverts commit 7da7fedc23b6b20265341777b382ae0eb1627fc1.
43 Days Ago
Fixed bug where admins in god mode take 1 bleed damage on fall
43 Days Ago
Override custom projection matrix with VR projection matrix
43 Days Ago
Add VR to config Decibels are obsolete, hide them everywhere
43 Days Ago
GameTask.DElay handles Time.Now resetting to 0 Cleanup Api Flush stats/events/etc on shutdown
43 Days Ago
Tweak materialized_view times
43 Days Ago
Leaderboard backup, run #13924
43 Days Ago
Fix access control error for custom GameResources Remove log
43 Days Ago
settings panel title hash fix leaderboard with no entries fix restart from shop, etc
43 Days Ago
change Task.Delay to Task.DelayRealtime
43 Days Ago
Update Facepunch.ActionGraphs Get rid of old hack to re-use ActionGraphs between tools and game Serialize invalid Components / GameObjects as null Don't call PostDeserialize multiple times for child objects Keep track of source resource for ActionGraph instances Also fixes case where prefab ActionGraphs wouldn't get cached properly Improved inspecting experience with ActionGraph stack traces * Include source location in stack trace * Opens the containing scene / prefab when inspecting an ActionGraph stack row Include ActionGraph diagnostics in console Graphs need to be loaded at least once for it to know about them Update AssertNoGraphErrorsInScene test case We were double-counting prefab ActionGraphs before Update Facepunch.ActionGraphs More precise ActionGraph caching / simplify SourceLocation Fix scene ref nodes breaking if not compiled immediately
43 Days Ago
Fixed paddling and above ground pools showing power usage 0
43 Days Ago
merge from localization
43 Days Ago
Disabled the duplicate translation error for now, need a better solution
43 Days Ago
Fixed random typos reported on Crowdin
43 Days Ago
Fixed typos in seed item descriptions
43 Days Ago
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43 Days Ago
PlaceCliffsUniform improvements
44 Days Ago
merge from fix_reserved_slot_kick -> main
44 Days Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
44 Days Ago
Rock formation density improvements
44 Days Ago
traveling_vendor_fixes -> main
44 Days Ago
Attempt to fix get path index ahead NRE
44 Days Ago
More work on ziggurat interior
44 Days Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
44 Days Ago
Motion iteration
44 Days Ago
world_update_2 -> Aux2
44 Days Ago
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44 Days Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
44 Days Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
44 Days Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
44 Days Ago
Set prevent building radius to is trigger on new divesites
44 Days Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
44 Days Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
44 Days Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
44 Days Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
44 Days Ago
CacheForceLoadExposed test Allow calling Remove() on removed elements Fix deserializing into existing graph with array element links
44 Days Ago
44 Days Ago
world_update_2 -> Aux2
44 Days Ago
radtown_npc_drivethrough -> world_update_2
44 Days Ago
Adjusted entry triggers at radtown to increase reliability
44 Days Ago
Minor fixes, removed unused phrases
44 Days Ago
44 Days Ago
Add SerializationOptions.ForceUpdateCached
44 Days Ago
merge from main