242,369 Commits over 3,867 Days - 2.61cph!

44 Days Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
44 Days Ago
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44 Days Ago
update spritetools
44 Days Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
44 Days Ago
Phrase update
44 Days Ago
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merge from localization
44 Days Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
44 Days Ago
Change notif colors
44 Days Ago
Add notifications to all players for pickups
44 Days Ago
merge from main
44 Days Ago
Viewmodel overrides.
44 Days Ago
Added player nameplates
44 Days Ago
44 Days Ago
Add way to not increment ChangeId after housekeeping validation Set SourceLocation in cached deserialize
44 Days Ago
Search improvements Asset popup, will turn this into something more tooltip-oriented later https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png Finish up breadcrumbs https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
44 Days Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
44 Days Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
44 Days Ago
Localized all store pages
44 Days Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
44 Days Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
44 Days Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value
44 Days Ago
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44 Days Ago
Added surface.GetPanelPaintState returns a table with the following keys: * translate_x * translate_y * scissor_left * scissor_top * scissor_right * scissor_bottom * scissor_enabled Build the game using v142 toolset (dropped Windows XP support) Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters
44 Days Ago
Don't invoke change callback when loading or deserializing (Fixes Facepunch/sbox-issues#6406)
44 Days Ago
44 Days Ago
Set SourceLocation in Serialize, if null
44 Days Ago
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44 Days Ago
Fix other tests
44 Days Ago
Missing file
44 Days Ago
Conditional first person FX stuff.
44 Days Ago
Add new models
44 Days Ago
merge from main
44 Days Ago
Make sure CodeGen is using global:: for everything - add a unit test to confirm
44 Days Ago
Fix exception when downloading file Fix exception when trying to load asset resource Fix NRE due to hotload making a component null in undo Fix NRE in CubemapFog when no SkyBox2D Fix NRE when trying to update network file but file was deleted Fix exception when pasting components Fixed exception when cancelled loading Warning not error when fetching stats fails Merge branch 'master' of sbox
44 Days Ago
Update: PlayerLoot pools Client-side ItemContainers Tests: tested both server-client looting and just client looting. checked telemetry on both sides - saw expected ups and downs.
44 Days Ago
Extra cleanup
44 Days Ago
Resolved compile errors from the ControlSheet refactor.
44 Days Ago
jumper cables texture update
44 Days Ago
Applied the Phrase property drawer to RustTextEditor
44 Days Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
44 Days Ago
Humans: updated rig, polished skinning, forked off most VMDL prefabs
44 Days Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
44 Days Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
44 Days Ago
Fix PushGuidMap
44 Days Ago
44 Days Ago
SerializationOptions scope refactor, add WriteCacheReferences
44 Days Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
44 Days Ago
Added Sensitivity to Editor Camera Settings