256,019 Commits over 3,990 Days - 2.67cph!

23 Days Ago
snake anim controller set up and linked to its entity
23 Days Ago
Continuing work on zigg shell (still heavily WIP)
23 Days Ago
network++
23 Days Ago
manifest
23 Days Ago
merge from primitive
23 Days Ago
merge from primitive/deployable_ammo
23 Days Ago
Merge from main
23 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
23 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
23 Days Ago
Merge from main
23 Days Ago
Merge from main
23 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
23 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
23 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
24 Days Ago
Leaderboard backup, run #17357
24 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
24 Days Ago
More reliable chain reactions
24 Days Ago
Fixed explosives not doing damage
24 Days Ago
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24 Days Ago
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24 Days Ago
Set up flammable version, better iexplosion effects
24 Days Ago
Explicitly turn off BOM when marshaling strings to/from Steamworks, just to be safe
24 Days Ago
Extra scene/prefab backups
24 Days Ago
glock/mp5 aim cone matches crosshair
24 Days Ago
First pass on deployable siege weapon ammo
24 Days Ago
Start adapting denoiser to new API Iterate denoiser https://files.facepunch.com/sampavlovic/1b0311b1/sbox-dev_0AMMNcrONB.mp4
24 Days Ago
Unsaved
24 Days Ago
restore gluon svg icon
24 Days Ago
Scenes + prefab setup backups
24 Days Ago
merge from primitive
24 Days Ago
RidableHorseAudio null checks just in case
24 Days Ago
Restored catapult boulder impact effects
24 Days Ago
Cherrypicked 112295 - battering ram sounds polish
24 Days Ago
Cherrypick 112230 - catapults/ballista sounds polish
24 Days Ago
Cherrypicked 112070 shield sounds
24 Days Ago
Cherrypicked 111892 - mini crossbow sounds
24 Days Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
24 Days Ago
horse skid sound
24 Days Ago
Cleanup editor
24 Days Ago
merge from primitive -> aux2
24 Days Ago
merge from primitive/era_loot_tables -> primitive
24 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
24 Days Ago
Create separate spline class Cleanup SplineComponent Cleanup test scene
24 Days Ago
Catapult fire and explosive ammo impact sounds
24 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
24 Days Ago
Pass screen size to managed texture we create for depthnormal gbuffer, dimensions must match the swapchain, which resized viewports don't match
24 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
24 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
24 Days Ago
Also add support to filter loot tables from the entity directly based on the era
24 Days Ago
merge from primitive