256,225 Commits over 3,990 Days - 2.68cph!

29 Days Ago
ballista nre fix
29 Days Ago
merge from primitive -> aux2
29 Days Ago
merge from primitive_gm -> primitive
29 Days Ago
Flame movement test rig
29 Days Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
29 Days Ago
female pants/hoodie v4 rig
29 Days Ago
Fire arrow flame replacement prefab for better visibility.
29 Days Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
29 Days Ago
Merge from main
29 Days Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
29 Days Ago
Fix industrial lights item category
29 Days Ago
Merge from primitive
29 Days Ago
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29 Days Ago
Fix medieval ar isRedirectOf missing
29 Days Ago
Horse towing attach/detach sounds
29 Days Ago
Optimize Player.Inherit 2.3ms -> 300μs. Could probably still be optimized more.
29 Days Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
29 Days Ago
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29 Days Ago
Remove round shield from advent calendar
29 Days Ago
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29 Days Ago
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29 Days Ago
merge from primitive -> primitive_gm
29 Days Ago
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29 Days Ago
merge from medieval assault rifle refraction branch
29 Days Ago
item description changes to add medieval to item description
29 Days Ago
Can now zoom with the crossbow, created basic shader for the overlay. Resolves #90 Reduce camera punch on crossbow when zoomed in, slight pinch effect on the overlay
29 Days Ago
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29 Days Ago
cinematic 4k textures for medieval large wood box
29 Days Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval
29 Days Ago
Fixed ballista ammo swap menu taking ages to open
29 Days Ago
Reduced ballista bolts thickness
29 Days Ago
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29 Days Ago
Chat tweaks
29 Days Ago
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29 Days Ago
merge compile fix primitive->aux2
29 Days Ago
compile fix
29 Days Ago
merge primitive->aux2
29 Days Ago
improved animal ragdoll position syncing, not jerky anymore
29 Days Ago
Tweaked corn plant meshes to prevent them from clipping into the pots Added more geometric details to make corn higher poly and in line with more recent models Added colored SSS map for corn
29 Days Ago
Fix a typo in code that fails compile
29 Days Ago
Fix a typo in code that fails compile
29 Days Ago
Leaderboard backup, run #17251
29 Days Ago
Fixed projectile thickness not working when hitting close player while seated on a mountable Use GetMountedVehicle instead of GetMounted when setting isOwnerMounted
29 Days Ago
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29 Days Ago
renamed Assault Rifle - ICE to Ice Assault Rifle, renamed Medieval AR to Medieval Assault Rifle, updated token and display description of Medieval Assault rifle, ran phrases and uploaded
29 Days Ago
Basic EditMode system https://files.facepunch.com/ziks/2025-01-30/sbox-dev_jDrTcgmPAL.mp4
29 Days Ago
merge primitive->aux2
29 Days Ago
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29 Days Ago
medieval pack media
29 Days Ago
merge from main