138,378 Commits over 4,474 Days - 1.29cph!

7 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
7 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
7 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
7 Days Ago
Merge from m16a2_viewmodel_fix
7 Days Ago
Compile fix
7 Days Ago
Merge from main
7 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
7 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
7 Days Ago
Disable saving on static control computer prefab
7 Days Ago
Merge from monumentisland_apartments_fix
7 Days Ago
Fix empty monument island loading apartments
7 Days Ago
Recalculate button keeps cliffs in the same location
7 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
7 Days Ago
Founders Door - added gibs, double door variant
7 Days Ago
merge from m16a2_viewmodel_fix
7 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
7 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale
7 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
Supermarket scene playable in editor
7 Days Ago
exported deer anims and rig
7 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
7 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
7 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
7 Days Ago
Deleted first version of the backpack and reorganized folders
7 Days Ago
Further lower the pooltable
7 Days Ago
merge from darts_game
7 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
7 Days Ago
compile fixes
7 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
7 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
7 Days Ago
- Add mouse instructions to the ui - Minor ui changes
7 Days Ago
Fix pool balls not rolling when they get slow enough
7 Days Ago
merge fix
7 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
7 Days Ago
merge from game_room_dlc
7 Days Ago
Stop dismounting from the pooltable ending up killing you
7 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
7 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
7 Days Ago
Fix darts game board breaking aux1 builds
7 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
7 Days Ago
Enabled/Disabled states for freezer
7 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
7 Days Ago
Merge from playermaintainedmonuments
7 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
7 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
7 Days Ago
Codegen
7 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
7 Days Ago
Fix skinned legs/hands getting culled when using debug cam
7 Days Ago
Merge from main
7 Days Ago
S2P powerplant