126,246 Commits over 4,171 Days - 1.26cph!

2 Months Ago
merge from new_menu
2 Months Ago
Fire store init NRE
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from phrase_applybutton
2 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
2 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
2 Months Ago
Add -> TryAdd in BuriedItems
2 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
2 Months Ago
Reduce texture size and/or enable compression on some textures
2 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
2 Months Ago
Premium icon doesnt use global mip map limits
2 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
2 Months Ago
Fixed orientation breaking bits of it.
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from new_menu
2 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
2 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
2 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
2 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
2 Months Ago
Fixed editor perf issue with UI blur material
2 Months Ago
Restored sofa and retro toolcupboard store page assets
2 Months Ago
Store analytics, added sources on all item grids
2 Months Ago
Update FGD - light properties descriptions Merge Hammer .tga spew names from x86-64 albedo.tga -> hammer_rt_albedo.tga
2 Months Ago
Restored sofa store assets
2 Months Ago
don't interpolate atmosphere density stuff when live editing
2 Months Ago
Added store.printGeneralStore
2 Months Ago
More decal fixes Beersplash. blood and alienflesh decals Fix Impact.Sand not working correctly when applied to models Clamp T/S on model decal textures that we override This fixes decals repeating a million times on some models, going outside of their bounds. Try to mitigate glass impact having green tint on models when stacked Fixed the rest of decals from Paint tool not working, or working poorly
2 Months Ago
Rework how automatic workshop captures are taken, now pilots camera around the scene and takes screenshots using Screenshot.cs
2 Months Ago
Chandelier - Added blockout models to deployable prefab
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Let backpack weapons be buried after a backpack despawns, maintain item condition when digging the item back out, fix ownership not being set, handle duplicate expiry times.
2 Months Ago
Restored missing video miniature in store pages
2 Months Ago
Wider scroll hitbox for the general store
2 Months Ago
merge from new_menu
2 Months Ago
Fixed a typo in the store search menu
2 Months Ago
make cloud haze configurable completely separately from atmosphere fog
2 Months Ago
Updated discord logo compression
2 Months Ago
Add a direct link to the changelog on news
2 Months Ago
Fixed some minor animation issues with the general store tab nav
2 Months Ago
3p mp5 anims updated so finger presses the trigger on shoot
2 Months Ago
Removing custom spine offset on spear gun
2 Months Ago
setup mp5 3p anims,entity and and override controller
2 Months Ago
- Fix scientist staring at walls as if they were taking a leak when patrolling - Make sure scientists are always limited by a turning speed, and can't snap turn
2 Months Ago
Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
2 Months Ago
new_menu -> main
2 Months Ago
Merge: from benchmarking_update - Cleanup of obsolete EffectsBenchmark - Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene - Bugfix for infinite load loop in benchmarking flow Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench