140,597 Commits over 4,352 Days - 1.35cph!

2 Years Ago
Destination assigning
2 Years Ago
Revert Playground to version from main Add new CargoCraneTest scene to test the crane in isolation Removed the HarborCraneManager script from last week, roll all of the functionality into the crane as we might have multiple
2 Years Ago
S2P harbor_1 for testing
2 Years Ago
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
2 Years Ago
Legacy wood building skin video header
2 Years Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
2 Years Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
2 Years Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
2 Years Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
2 Years Ago
Delete TutorialHelpModalStageWidget component, no longer used
2 Years Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
2 Years Ago
Brutalist church progress
2 Years Ago
small oilrig sat tubes flow wip
2 Years Ago
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2 Years Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
2 Years Ago
player update. homing missile launcher anims exported and set up
2 Years Ago
Merge from main
2 Years Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
2 Years Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
2 Years Ago
Merge from main -> editor_compare_client_server_fields
2 Years Ago
Merge from main -> harmony2
2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
2 Years Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
2 Years Ago
Merge from main
2 Years Ago
Merge main
2 Years Ago
updated church position
2 Years Ago
Brutalist church decals setup
2 Years Ago
better looking brick blend layers
2 Years Ago
Add destroy self behaviour state. Recall coroutine rework.
2 Years Ago
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2 Years Ago
Delete Sense.cs
2 Years Ago
More removal
2 Years Ago
Remove all code that calls Sense.Stimulate
2 Years Ago
Remove OnSensation and calls.
2 Years Ago
oilrig_1 S2P
2 Years Ago
updated level3 lods and colliders to remove last flow blockers to the structure
2 Years Ago
Merge from main
2 Years Ago
Shipping container video header
2 Years Ago
Merge from main
2 Years Ago
Added basic motorbike entity without sidecar
2 Years Ago
Merge main -> Bikes
2 Years Ago
Added cinematic gestures for kick and push anims from frontier bar door interaction. Re-linked drink and chicken cinematic gestures
2 Years Ago
Added talk_06 cinematic animation
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Brutalist church progress
2 Years Ago
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2 Years Ago
Merged to main
2 Years Ago
Fixed remaining issues with condition display Now respects updated max condition properly