126,278 Commits over 4,171 Days - 1.26cph!

4 Months Ago
Update: MonumentBenchmark - bench all monuments instead of 3 Took 35minutes, need to reduce timers Tests: autobench in editor
4 Months Ago
Refactored takeovers to be overridable by item grids Takeovers custom inspector
4 Months Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
4 Months Ago
Always show icon and text when looking at dropped item, regardless of the crosshair mode setting
4 Months Ago
merge from patrol_heli_rideheight_increase
4 Months Ago
merge from patrolheli_watercrash_fix
4 Months Ago
merge from jungle_building_floor_fix
4 Months Ago
merge from spoiled_produce_fixes
4 Months Ago
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4 Months Ago
merge from fridge_pickup_fix
4 Months Ago
merge from parallel_validatemove.
4 Months Ago
merge from horsepopulation_primitive_fix
4 Months Ago
Restore horse popuplation convar on primitive gamemode
4 Months Ago
Added Banana Bunch Prop Setup Banana Bunch Prop Prefab, LODS and Colliders Imported Banana Bunch Materials and Models
4 Months Ago
Added support for rendering sphere and capsule spatial environment volumes on transparent objects
4 Months Ago
Debug: Bring back player cache validation on release Saw on release env today that it did trip up twice and prevented issues, so there's still value in it. Tests: none, trivial change
4 Months Ago
A week's worth of fixes for indirect: - Added a `spawnprefab` editor-only command that allows to spawn (and pre-process) any prefab for testing. - Moved indirect ConVar stuff to a proper indirect_instancing.cs - Temporarily removed Core/* shaders from the compatibility list because indirect support is unclear. - Revamped the indirect compatibility decision logic to be more granular and robust. - Fixed invisible models when a renderer in instanceable but none of its materials are. - Fixed NRE when encoundering null materials. - Added TryEnqueueAdd which gives feedback about when enqueing a renderer failed due to incompatibility. - Downgraded assertion exception when a shader wasn't found to just a warning. - Reworked RejectReason structure to a struct fully interoperable with bool. - RustRenderer now remembers original shadow casting modes so that they can be restored when indirect rendering is disabled. - Store errors reported by TryEnqueueAdd in RustRenderer for debug purposes. - Automatically disable RustRenderer if object is a shadow proxy. - Automatically disable RustRenderer if any submeshes are incompatible with either indirect or fallback rendering.
4 Months Ago
Fixed shader errors about missing implementations of vertInstancingSetup
4 Months Ago
merge from naval update
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
merge from roof_beams
4 Months Ago
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4 Months Ago
merge from wallpaper_frontier_floor_fix
4 Months Ago
merge from jungle_update_improvements
4 Months Ago
merge from bicycle_fuelstorage_fix
4 Months Ago
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4 Months Ago
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4 Months Ago
merge from sapling_billboard_fix
4 Months Ago
merge from wallpaper_fixes
4 Months Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
4 Months Ago
Experimenting with disabling syncPosition on vines that aren't in use
4 Months Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
4 Months Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
4 Months Ago
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4 Months Ago
Hovering pack tiles starts playing a video
4 Months Ago
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4 Months Ago
Stop bicycle showing fuel interaction prompt
4 Months Ago
Always ensure terrain pushback is off when starting a spinout
4 Months Ago
Missed files
4 Months Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
4 Months Ago
Delete incomplete stadia support
4 Months Ago
Add support for overriding the Steam item name and background colors
4 Months Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
4 Months Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
4 Months Ago
Enable Discord functionality on Mac
4 Months Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank