194,762 Commits over 4,079 Days - 1.99cph!
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merge from fix_copy_paste_steam_networking
merge from wall_shelf_centered
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Added the following items to the list of items that can be demolished (within 10 mins):
Watchtower
Barricades
Wind generator
Paddling pool
Prefabbed up floating walkway parts of level
merge from outbreaksci_viewmodel_reference_fix
merge from wtp_sewer_gap_fix
Add demolish section inspector header
merge from wellipets_hat_sfx
merge from Fireplace_MissingSFX
merge from jungle_ruins_c terrain fix
merge from underwater_labs_volumes_fix
merge from blue_industrial_light
merge from Cocoknight_gloves_update
Don't show demolish radial options if the decay entity doesn't support demolishing
Merge from foliage_instancing
Clear placement list on destroy
Handle when no foliage placements are created
put mie scattering in remaining far field
Ensure build looks in the correct path
Call patch assembly anytime scripts reload
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
fog light color includes ray color
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
Settings menu dropdown, cleaned up styles
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
Set large furnace and small refinery as demolishable for initial testing.
Lets try not delaying material/texture cleanup until render end
Codelock leak tightness improvements.