142,973 Commits over 4,383 Days - 1.36cph!

2 Years Ago
merge from helk_qol_01
2 Years Ago
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
2 Years Ago
fixed muted spread of incendiary rockets, updated visuals
2 Years Ago
sks holster position updates
2 Years Ago
3p sks updates
2 Years Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
2 Years Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Years Ago
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
2 Years Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
2 Years Ago
Line anchors now updated based on a client side event
2 Years Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
2 Years Ago
Updated mesh and materials
2 Years Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
2 Years Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
2 Years Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
2 Years Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
2 Years Ago
reduce hv ammo gp cost
2 Years Ago
Fix hover looting clothing inside full backpack not doing anything
2 Years Ago
radtown scene update
2 Years Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
2 Years Ago
player update. edited 3p hmlmg anim set
2 Years Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
2 Years Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
2 Years Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
2 Years Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
2 Years Ago
Nightlight button tweaks
2 Years Ago
Additional debugging Further optimisation to zone score updating
2 Years Ago
Added a button to toggle nightlight in the Workshop scene
2 Years Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
2 Years Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
2 Years Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
2 Years Ago
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2 Years Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
2 Years Ago
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2 Years Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
2 Years Ago
Merge from cargo_double_dock
2 Years Ago
S2P bandit town
2 Years Ago
merge from promote_leader_update
2 Years Ago
merge from vms_missing_renderer_scripts
2 Years Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
2 Years Ago
merge from junkpile_aizs
2 Years Ago
merge from tree_serverside_movement
2 Years Ago
merge from viewmodelrenderers
2 Years Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
2 Years Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
2 Years Ago
Fixed gmod toolgun beam not using the right viewmodel space
2 Years Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
2 Years Ago
Update hard-coded string ref to the old material
2 Years Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
2 Years Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.