194,517 Commits over 4,079 Days - 1.99cph!
Also change sleeping bag cluster delete icon
Make sleeping bag icon darken while held instead of lighten
Flag Twitch items as hidden
merge from building_skins_3 branch
Added Q / E indicators to pie menu
Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
checkin desk files for Isaac
Merge from building_skins_3
precision tweaks to roof triangle up collider
fixed concave conditional lookup being hooked up with a convex piece
removed offset in SC triangle.down prefab
removed offset in SC triangle.down prefab
Fixed potato graphics metalness issue on SC material
fixed jittery SC foundation steps
Merge from more_map_markers (better display and management of map markers)
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
Applied click and hold behaviour to clusters
Reworked into a press and hold button
First pass on a confirmation prompt for deleting sleeping bags on map screen
Merge from building_skins_3
Fix spray can not being able to colour shipping container blocks
(Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
Calculate X offset correctly using Z size for standing racks.
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Set crunch compression to max quality on all skins
merge from main -> respawn_changes
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Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
Setup Handmade Shotgun Shell Ammo Box World Model Prefab
Added Handmade Shotgun Shell Ammo Box World Model Materials