135,658 Commits over 4,293 Days - 1.32cph!

4 Years Ago
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4 Years Ago
some material tweaks along the way
4 Years Ago
Enabled crunch compression on higher resolution textures in the Generic Textures folder
4 Years Ago
Scene2prefab
4 Years Ago
deleting obsolete texture
4 Years Ago
Scene2prefab
4 Years Ago
merge from trainyard_update
4 Years Ago
Set shadowproxies of all large structures to the world layer instead of default
4 Years Ago
Merge from content_reporting
4 Years Ago
Enforce a time limit on how often reports can be submitted (just offensive content, regular reports are unchanged)
4 Years Ago
loot wagon prefab colliders settings
4 Years Ago
Made some bespoke art for the train_wagon_loot wagon Uses a gravel pile overlay that wont yield anything Modified the train_wagon_fueltank to have three hatches, hatches are openable Updated prefab
4 Years Ago
merge from hapis_conversion - startup fix (hopefully)
4 Years Ago
Added "Tools/Shadow Proxy to World Layer" to asset right click menu for damian
4 Years Ago
Launch fix maybe.
4 Years Ago
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4 Years Ago
merge from sav226 - Staging wipe
4 Years Ago
merge from hapis_conversion
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Set loot wagon loot to use the train wagon info message as their title. Wagon crates DoPrepare + manifest.
4 Years Ago
Fixed genericsmall loot panel not looking at the requested loot title. Got missed as it's not in the loot panels scene
4 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
4 Years Ago
Lock the loot wagon loot until the ore is removed
4 Years Ago
Don't show open interaction for the loot wagon
4 Years Ago
Furnace UI only lets correct items into input / output slots, slots grey out when empty & "it works now"
4 Years Ago
Destroy the ore when removing it from loot wagons, instead of sending it to the output
4 Years Ago
Loot wagon WIP, fills and unloads.
4 Years Ago
Try dropping held world item at correct position/rotation Include current world position/rotation in model state so it's accessible on the server
4 Years Ago
Simplified things, fixed normal issue.
4 Years Ago
Merge from async_loading
4 Years Ago
Exclude assets/scenes/prefabs/ and assets/content/structures/ from asset warmup since they would be required when spawning the world
4 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
4 Years Ago
Dynamically adjust the frame budget for asset warmup depending on if the loading screen is open Split convars so global.warmupConcurrency will only affect asset warmup (and halved it)
4 Years Ago
Loot wagon WIP. Made a placeholder dirt pile.
4 Years Ago
Fixed satchel charges sticking to the storage unloading area
4 Years Ago
tweaks to corrugated_a
4 Years Ago
Added adminreflectionmultiplier and adminambientmultiplier for runtime lighting experiments
4 Years Ago
4 Years Ago
Expanded roadside spawn areas. Mergable RC.
4 Years Ago
Fixed berries & potatos not sprouting. Fixed some terrain height and splat issues around the new monuments.
4 Years Ago
shotgun slugs now have less damage falloff
4 Years Ago
disable todo list if gametips are disabled bumped ladder up in t1 tech tree
4 Years Ago
Material fixes follow up
4 Years Ago
new textures for corrugated_a (I might revert this if it turns out too life changing)
4 Years Ago
more
4 Years Ago
Tweaked shadow proxy layer settings on a bunch of structures
4 Years Ago
Added gibs for the ore wagon, updated prefab
4 Years Ago
Set the shadow proxies of large structures in excavator to the world layer to ensure proper cubemap shadow rendering