199,009 Commits over 4,140 Days - 2.00cph!
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Prevent moving towards the ground for a short time after increasing altitude
Fix raycast issues causing odd behavior
Batch 2 of Hapis bugfixes.
Added Phone Booth network to Hapis.
Added 4th argument to GM:PlayerBindPress - button code
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Fixed fridge door magically opening and closing by itself in the lighthouses
Review diff cherry picking (not great, but best I can do with what we got)
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Show the delivery drone carrying a package on the way back
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WIP making drone not fly through rocks and stuff
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Hapis: Fixed swimming under compound bridge
Fixed a bunch of holes and one actual crater
55% less janky waterfall transparency
Fixed offshore spawns creeping into the newly expanded coastline
Fixed river topos
Nixed old floating desert foliage. (New desert cliffs coming soon)
Fixed Compound Sentry Gun multispawns
Possible fix for MilTun server crash
cleanup sleepers when a puzzle resets
refining greybox set - stairwell and surface building
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
Disabled miltuns again for debug
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
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Potential fix for OSX crash with workshop when joining servers
Undo changes to "ai" SENT's OnTakeDamage
Pull Requests:
* Fixed a comment
* Fixed DCheckBoxLabel's vertical alignment of the label
Fixed changelevels not working due to recent signonstate changes
Fixed a regression where map spawned hls weapons are sometimes broken