192,134 Commits over 3,259 Days - 2.46cph!

4 Months Ago
field day updates, map addons support unicycle frenzy
4 Months Ago
Revert saddlebag to 6 slots each (loot panel doesn't have enough space for all the slots)
4 Months Ago
Added furnace ui loot panels to scene
4 Months Ago
Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident
4 Months Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing https://files.facepunch.com/ziks/2022-10-04/sbox-dev_jf1ILIXWus.png Show markers on friend scores in histogram https://files.facepunch.com/ziks/2022-10-04/sbox-dev_1lIGzwZv9e.png
4 Months Ago
Halloween files
4 Months Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
4 Months Ago
Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler
4 Months Ago
Citizen/clothing: buttoned shirt skinning pass
4 Months Ago
More Citizen source updates
4 Months Ago
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4 Months Ago
Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup
4 Months Ago
256 truss tower changes, uf_field_day updates
4 Months Ago
attachment sounds no longer play for NPCs upon first spawn NPCs can optionally skip their deploy delay bunker entrance NPC spawns
4 Months Ago
Begin art pass
4 Months Ago
Added NPC_TunnelDwellerSpawned prefab. Added AI design for it. Manifest.
4 Months Ago
Added Vector3 reserved Position memory slot to AIMemoryBank. Added MoveToVector3 AI state.
4 Months Ago
merge from missionfixes
4 Months Ago
Removed a couple more hitbox groupid references, set tags on HitboxSetList import
4 Months Ago
brick hotspot
4 Months Ago
Reports errors situations back to sentry in bot controller
4 Months Ago
Re-add C# API as obsolete (DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup)
4 Months Ago
NPCSpawner can override LOS sense check as part of stat modifiers
4 Months Ago
terminal exterior pre vcol
4 Months Ago
Add other streamers, waiting for renders
4 Months Ago
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4 Months Ago
phrases
4 Months Ago
Fix color picker stomping hsv sometimes
4 Months Ago
Fixed concrete typos
4 Months Ago
Added asset/{ident}/histogram to Api
4 Months Ago
Merge AIInformationZones and AI data after dungeon is created
4 Months Ago
Simplify how we load shaders, managed resource types shouldn't handle loading from cached dict at all, just have load method itself ShaderResource in game code
4 Months Ago
Fixed missing sfx on new hatchet/pickaxes
4 Months Ago
phrases
4 Months Ago
Unsaved
4 Months Ago
Fix black sky
4 Months Ago
Upload events
4 Months Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
4 Months Ago
Merge from main
4 Months Ago
Typo fix
4 Months Ago
Fixed incorrect weather effect interval change from yesterday
4 Months Ago
Fixed winner and standoff result calculations
4 Months Ago
Added extra slots to horse lootpanel in loot panel scene
4 Months Ago
Merge from static_group
4 Months Ago
Added surrender support (mainly for players leaving the table or getting killed suddenly during a round, but can be an optional move too - pays half the bet back).
4 Months Ago
Disable static colliders on HLOD affected meshes (very experimental, probably going to cause issues)
4 Months Ago
A working example for the VirutalScrolling ui test
4 Months Ago
Merge Main -> Blackjack
4 Months Ago
A clearer change to GetIdealContainer in ModularCarGarage now that I understand better what went wrong in 72669
4 Months Ago
NPC corpses will no longer use streamer mode names in their loot panel if streamer mode is active