221,905 Commits over 3,653 Days - 2.53cph!

4 Months Ago
▋▋▇'▅ ▌▉▌▋▍▋▅ ▄▉▊▇▋▌ ▉▋ ▅█▄▊▇ ▅▉▆▅▌▅▆ (▉▊█ ▅▌ ▆█▉) ▆▍ ▊▋▉▉▅▊▉ █▉▌▍▊▋▄▊ ▄▍▍▇▆▊ ▌▋
4 Months Ago
Loot spawning improvements & changes
4 Months Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
4 Months Ago
w_revolver anims set to not include parent bone in anim data
4 Months Ago
w_revolver entity updates
4 Months Ago
new player mask, updated 3p revolver anim meta
4 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Nicer Task handling for GameObject/Component Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component. Merge remote-tracking branch 'origin/main' into action-editor
4 Months Ago
3p anim organization, moving anims
4 Months Ago
Rename particle scene to Source Particles to avoid confusion
4 Months Ago
Confetti cannon wip
4 Months Ago
high calibre revolver viewmodel textures and materials initial prefab setup
4 Months Ago
Increase duration of birthday event to run from the 7th to the 16th of December inclusive (is normally just the 11th of December) 🎉🎉🎉
4 Months Ago
Particle prewarm, controllers, and opaque mode
4 Months Ago
merge from main
4 Months Ago
Moved copy/paste component stuff. Can right click GameObject inspector to paste component as new. Accept mouse event when opening context menu for component sheet to prevent passthrough. Set accepted on a bunch of OnContextMenu stuff to prevent passthrough. Add undo support / edit log for removing a component.
4 Months Ago
merge from Twitch_Rivals_IV
4 Months Ago
trophy_2023 do prepare + manifest
4 Months Ago
Copy Component/Paste Values/Paste As New Undo Support Use EditLog Merge pull request #60 from Facepunch/copy-paste-components Copy Component/Paste Values/Paste As New
4 Months Ago
merge from main
4 Months Ago
phrases
4 Months Ago
merge from fix_dropped_container_name
4 Months Ago
merge from rustplus_enabled_wording
4 Months Ago
merge from main
4 Months Ago
merge from /scan_test
4 Months Ago
merge from fix_map_compass_visible
4 Months Ago
merge from bandage_revive
4 Months Ago
Merge ServerSideRagdolls -> Aux2
4 Months Ago
Add ParticleGradient
4 Months Ago
Leaderboard backup, run #7708
4 Months Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
4 Months Ago
Add breathe layer
4 Months Ago
Update hand hold blend trees
4 Months Ago
Add left/right hand hold layers
4 Months Ago
Slight change to buoyancy shouldSleep rule
4 Months Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
4 Months Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
4 Months Ago
Add a ray check like DroppedItem has
4 Months Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
4 Months Ago
simd cell triangle vertices up front
4 Months Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
4 Months Ago
Bit of cleanup
4 Months Ago
Heightfield shape collision (collide directly with heightmap values to save memory and construction time) https://files.facepunch.com/layla/1b2711b1/sbox-dev_te9aXdBHk6.mp4
4 Months Ago
Finalize things, fix misc warnings, fix SSR and enable directional lightmaps
4 Months Ago
Add unified Subsurface Scattering support for skin shadiing, previously every light type implemented this differently causing shading differences, now baked lights show this correctly too https://files.facepunch.com/sam/1b2711b1/k5L2Punaav.png Readd SetShadowCascadeResolution and SetShadowCascadeDistance as stub obsolte methods to not break existing games
4 Months Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
4 Months Ago
Fix lightcookie support, add support for colors on indexed lights with lightcookies, remove lightcookie index from lightbinner.hlsl, just pass the transform https://files.facepunch.com/sam/1b2711b1/zTwJgEDa7N.jpg
4 Months Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
4 Months Ago
Merge from reduce_warning_spam (editor only)
4 Months Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
4 Months Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities