140,234 Commits over 4,505 Days - 1.30cph!

4 Months Ago
merge from batteringramhead_health_fix
4 Months Ago
Fixed battering ram head not showing its health
4 Months Ago
Increase prototype fail chance to 25%
4 Months Ago
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
4 Months Ago
Industrial Storage - final textures, icons
4 Months Ago
Remove mount anchor grounding on mortar
4 Months Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
4 Months Ago
Vanilla and hardcore tech tree placements
4 Months Ago
Fixing player male legs skinning
4 Months Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
tweaked relay server restart method
4 Months Ago
Mortar animation and camera updates
4 Months Ago
Merge from workbench_upgrades
4 Months Ago
Upgrade items initial inventory sounds
4 Months Ago
Adding military idle animation set
Rin
4 Months Ago
Initial Mortar Ammo damage pass
4 Months Ago
merge from fields_mismatch_cleanup
4 Months Ago
missing nonserialized attribute
4 Months Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
4 Months Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
4 Months Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
4 Months Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
4 Months Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
4 Months Ago
exported updated 3p ak47 and rock run anims
4 Months Ago
Merge from main
4 Months Ago
merge rust_relay_server -> main
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
made AttemptRestart a little bit more robust
4 Months Ago
merge from automated_testing
4 Months Ago
Test list
4 Months Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
ensure sendThread can start up if disabled from start
4 Months Ago
better property mismatch logging
4 Months Ago
merge from main
4 Months Ago
merge from automated_testing
4 Months Ago
CI testlist
4 Months Ago
Excluded some prefabs from BaseCombatEntity tests Test list
4 Months Ago
Test list
4 Months Ago
Sprinkler tests cleanup and fixes
4 Months Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
4 Months Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
4 Months Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
4 Months Ago
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
4 Months Ago
Subtract 150051 (introduced stepping issues)
4 Months Ago
binoculars_fix -> main
4 Months Ago
Ensure range transform respects ui scale
4 Months Ago
Shader uses a grab pass rather than using OnRenderImage (fixes issues like being able to see through water) - Tick lines now use a fixed pixel size rather than using uvs under the hood - Main lines now base their pixel size of the lens circles