250,286 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Include new .sbox/cloud directory as build map cmdline -searchpaths arg
3 Months Ago
3 Months Ago
Fixed default display info for accessor nodes
3 Months Ago
Remove mock GameObject/Prefab code from managed MapEntity Add CMapGameObject map node with managed counter part that wraps a GameObject Hammer world's Scene uses HammerSceneEditorSession Add HammerManagedInspector that can take over if it likes the MapNode. We only like MapGameObject for now Run Scene.EditorDraw() on MapView for gizmos, remove old Entity.DrawGizmos Hammer: Create GameObject Test option
3 Months Ago
Polish to catapult art. Added decal renderer to catapult prefab.
3 Months Ago
HCR viewmodel anim updates
3 Months Ago
Update Facepunch.ActionGraphs
3 Months Ago
Stricter test for resolved generic type with default arg
3 Months Ago
refinery updates
3 Months Ago
3 Months Ago
Make resolved generic type properties optional instead of removing them Test fixup
3 Months Ago
added materials + decals + decal_dirt_b + decal_footprints_a + dirt_ground_02_blend
3 Months Ago
corrected body used by horse for towing and some hitch->tow renaming
3 Months Ago
labels on sidebar
3 Months Ago
sidebar improvements + snippets
3 Months Ago
Smaller add button, rename to new Delete flat view, doesn't make sense - I think most people were just using it for searching Fix double-clicking on assets & packages Fix history menu Show cloud browser in default layout
3 Months Ago
Renaming assets now lets you just change capitalisation, resolves Facepunch/sbox-issues#6564
3 Months Ago
Complete/fail setup
3 Months Ago
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3 Months Ago
Failing test involving generic methods with default arguments
3 Months Ago
Check existing Tiles using new Tile registry
3 Months Ago
Initial scene setup
3 Months Ago
Register all spawned Tiles to the GameManager. Added GameManager.GetTilesInChunk() Added Tile.MaxPerChunk. Fixed Tiles sometimes spawning on top of other tiles. Land now costs differing values, pulls from ChunkData Show up to 5 pinned recipes in the top-right instead of just one
3 Months Ago
merge from main
3 Months Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
3 Months Ago
Start/stop basics
3 Months Ago
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3 Months Ago
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3 Months Ago
separation of towing (renamed from hitching) into its own class, exposing an interface for things that want to tow or be towed (shared interface, the joint goes both ways)
3 Months Ago
Bird interaction
3 Months Ago
QteEntity, QteSnake and TriggerQTE basics.
3 Months Ago
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3 Months Ago
display coin ui when take and add
3 Months Ago
Added snake model to entity
3 Months Ago
Initial files/prefab/folders
3 Months Ago
Hub page
3 Months Ago
Inventory coin stuff
3 Months Ago
Menu clean up
3 Months Ago
Merge from main
3 Months Ago
flexbox helpers
3 Months Ago
3 Months Ago
small caves rocks dressing
3 Months Ago
medium caves rocks dressing
3 Months Ago
Allow surrender gesture when ducking
3 Months Ago
merge from /world_update_2/flashlightfixes/fulloverhaul/
3 Months Ago
merge from travelling_vendor_fixes_2
3 Months Ago
merge from patrol_heli_crash_filters
3 Months Ago
merge from radioactive_water_buff
3 Months Ago
large caves rocks dressing