249,333 Commits over 3,959 Days - 2.62cph!

5 Months Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
5 Months Ago
yoke visualising input properly because I can't tell if the model is bad or if I'm bad at flying
5 Months Ago
Revert "Jeep tries to stay upright" This reverts commit 248a5eae6855cd64846b623362d22696dc5d17fa.
5 Months Ago
Loading works
5 Months Ago
Improved jeep handling Jeep tries to stay upright
5 Months Ago
Improve water shader Code for planar reflections Delete this seemingly unused camera Scene setup for planar reflections, disabled otherwise everyone will complain about how shit the game runs
5 Months Ago
Editor can now override world configs
5 Months Ago
Fixed game tips and tool tips formatting
5 Months Ago
Converted vitals label TMP texts to RustText
5 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
5 Months Ago
Allow visualization of AI senses on the client via RPCs, fix wolves attacking dead players
5 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
5 Months Ago
Clean: Fixing depr warnings in Third Party/PluginMaster 8 to go. Tests: none, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Third Party/CinematicEffects 10 to go Tests: none, trivial changes
5 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
5 Months Ago
Fixed USP bodygroups
5 Months Ago
Clean: Fixing depr warnings in Assets/Editor - Removed obsolete BuildOptions usage (they do nothing on native side) - Using explicit EditorGUILayout.ObjectField with AllowSceneUsage parameter overload - More PrefabUtility conversion - TextureImporterFormat.AutomaticTruecolor -> TextureImporterCompression.Uncompressed 12 warnings to go. Tests: none, trivial changes
5 Months Ago
Don't try to get every single IRespawnable, only ones on the same level as our HealthComponent - this was causing issues when killing someone while they were in a vehicle,, it'd kill EVERYONE, and the vehicle.
5 Months Ago
Refactor use system, reply out with toast saying why we can't use something
5 Months Ago
Show current state when playing editing live scene https://files.facepunch.com/ziks/2024-08-08/sbox-dev_OVwPBjVssA.mp4
5 Months Ago
v_usp: fixed two-handed firing anim errors
5 Months Ago
Use SetText when formatting Crosshair interactions Removed the TMP SubMesh in the prefab
5 Months Ago
Converted PieMenu TMP texts to RustText Format number based on current language (1,000 vs 1 000)
5 Months Ago
Fixed [+bind] and <color> tags ending up reversed, still broken in some cases depending on how we're formatting the string initially
5 Months Ago
Fix NRE when pasting gameobjects
5 Months Ago
Adjust input state reset logic
5 Months Ago
Clean: Fixing depr warnings in Scripts/Audio - Removed the method containing deprecated usage, as it was trying to call into a native method that no longer exists. Tests: None, trivial change (no usage)
5 Months Ago
Bugfix: Prevent Scene2Prefab from always switching to default scene I dingussed up in the previous commit by doing extra changes after testing. Reverted small part of the change because Scene handle becomes invalid when loading a new scene. Tests: Ran "Locate Renderers with no LOD Components" - it returned back to original scene properly
5 Months Ago
Refactor Track serialization Save a bunch of lookup data on property tracks
5 Months Ago
State machines actually function again
5 Months Ago
Given jeep a display name so if someone destroys it it'll show up in the feed
5 Months Ago
HealthComponent.MaxHealth is exposed and defined properly - give jeep a bunch of health
5 Months Ago
More jeeps around the map just in case
5 Months Ago
Add a bunch of jeep spawners in each base
5 Months Ago
Clean: Fixing depr warnings in Editor/Rust - Added a bit of error checking to SceneToPrefabs to avoid accidents - EditorApplication -> EditorSceneManager for all scene related work - ListView event changes, onItemsChosen -> itemsChosen, onSelectionChange -> selectionChanged 27 warnings to go. Tests: ran Scene2Prefab/Locate Renderers with no LOD Components - it detected a number of issues, so green. Other changes are trivial.
5 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
5 Months Ago
Raise Conquest game duration
5 Months Ago
Fixed floating helicopter on helipad
5 Months Ago
Minor fix on the demo menu: the Open Folder button was overlapping the Refresh button in some languages
5 Months Ago
Fixed left/right horizontal aligment for right to left languages Automatically swap text horizontal aligment based on the line count
5 Months Ago
Copy Paste keys
5 Months Ago
Clean: Fixing depr warnings in Scripts/Procedural - EditorGUIUtility.LookLikeControls -> manual setting field and label widths 47 to go (I hope) Tests: None, trivial changes
5 Months Ago
Bugfix: Reimplementing PowerLineWireUndo Unity deprecated a couple Undo APIs that broke our utility, so replaced them with new API. Also upgraded PrefabUtility usage and nuked a couple unused public methods (since they used deprecated APIs). Tests: Tested Undo-Redo when adding a new line on power line platform - works
5 Months Ago
Hackweek procedural geometry ditto
5 Months Ago
Extend water plane
5 Months Ago
Added capture point status to the HUD, moved the minimap and chat around
5 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
5 Months Ago
Clean: Fixing depr warnings in LeavesBlowing.cs - Also cleaned empty method 65 to go - I thought this was going to be 0, but turns out there's 65 more errors hiding, so the counter restarts Tests: none, trivial changes
5 Months Ago
Clean: Fixing depr warnings in Rust.AI/ 3 to go. Tests: none, trivial changes
5 Months Ago
Get rid of aces camera preset in fps_testing scene