138,419 Commits over 4,324 Days - 1.33cph!

17 Days Ago
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17 Days Ago
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17 Days Ago
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18 Days Ago
merge from Frame_Playerboats
18 Days Ago
merge from artist_pack_dlc
18 Days Ago
merge from smallartistframe_placement_fix
18 Days Ago
merge from artistpack_storepage
18 Days Ago
merge from paintballgun_viewmodel_fix
18 Days Ago
merge from boat_destroy_ents_fix
18 Days Ago
Fixed small artist canvas frame being placeable on top of itself
18 Days Ago
merge from strenghtenedwindow_rugs_fix
18 Days Ago
Restored rug and bear rug prefabs to their versions before rug_window_fix
18 Days Ago
Set paintable window glass collider layer to Construction too
18 Days Ago
Restored strengthened window glass collider layer to Construction
18 Days Ago
Implement no respawn icon for player boats
18 Days Ago
Subtract subtraction of naval_update merge, fix compile error on server
18 Days Ago
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18 Days Ago
Fix null exception when quickly switching between paintball guns
18 Days Ago
In editor client server, PrefabPreProcess::Process always make a copy of the prefab even if no processing is needed, to avoid touching the asset This fixes instantiated prefabs saved as disabled after playmode
18 Days Ago
subtracting 142870 naval_update merge
18 Days Ago
merge from island_shore_seam_fix
18 Days Ago
merge from minor_turret_adjustments
18 Days Ago
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18 Days Ago
merge from naval_update
18 Days Ago
merge from pt_turret_reload_mag_fix
18 Days Ago
merge from bbs_nre_fix
19 Days Ago
scientist_boat_aggro_fixes -> main
19 Days Ago
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19 Days Ago
scientist_boat_aggro_fixes -> main
19 Days Ago
Ensure scientist boats dont target players deep underwater
19 Days Ago
ptboat_front_turret_nerf -> main
19 Days Ago
Nerf PT Boat front turret - Allow BaseProjectile turret scaling to be used with MountedWeapons for AI - Fix HumanNPCs not recognising inflictor name whilst using a MountedWeapon
19 Days Ago
mounted_weapon_seat_errorspam_fix -> main
19 Days Ago
mounted_weapon_seat_errorspam_fix -> main
19 Days Ago
Optimisations on dev tool opening/closing Renamed the branch new_console-ui Cleanup
19 Days Ago
Tools tab HUD components toggles
19 Days Ago
merge from main
19 Days Ago
Apply lightmap with lightstyles fix from CS:GO * Seems to help a little on MC:V maps Minor cleanups Make game.GetMapVersion also return the BSP version Apply a tiny fix for dynamic lights (Light tool) for bumped lightmaps * This is the difference: https://files.facepunch.com/rubat/2026/February06-2318-JoyousQueenslandgrouper.mp4 Minor changes from CS:GO to do with float bumped lightmaps Apply same limitations of render.CapturePixels to render.Capture * Allow render.Capture on rendertargets Fixed some potential crash issues chat.AddText handles numbers
19 Days Ago
wip comps box textures
19 Days Ago
Placeholder notify for third person reload sound
19 Days Ago
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19 Days Ago
Molotov refresh
19 Days Ago
merge from fix_texture_streaming_naval
19 Days Ago
* Changed entry point from a menu that checked children based on selected object to a context menu on the UI_Settings component itself (thanks Flavien for suggesting this approach). * Removed Parents, replaced with catregory (it's broader but will suffice for current need). * Lots of tidying up * Removed the now redundant MenuUI2_Settings_Export class and namespace (they were only added in this branch).
19 Days Ago
Charcoal Box - texture and gibs update
19 Days Ago
Added horse mask to the skin viewer
19 Days Ago
merge from LNY26/skinviewer
19 Days Ago
- Swap weapon seat lazy loading so that it runs with a time gate instead - Remove error
19 Days Ago
merge from LNY26/skinviewer
19 Days Ago
Skin viewer scripts folder cleanup