130,911 Commits over 4,232 Days - 1.29cph!

17 Days Ago
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
17 Days Ago
GetPlayerBoats can now see boats clientside.
17 Days Ago
Updating 50 cal single rig
17 Days Ago
Front 50cal animation polish pass
17 Days Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
17 Days Ago
Removed extra obsolete LODgroup from mannequin prefabs
17 Days Ago
Fix menu player being borked - dont need playables there
17 Days Ago
playables_fixes -> naval_update
17 Days Ago
Updated Rear Single 50 Cal Model to fix shading error
17 Days Ago
Fixed broken LODgroup references in mannequin prefabs due to hierarchy change
17 Days Ago
playables_fixes -> naval_update
17 Days Ago
Fix hold poses being screwed
17 Days Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
17 Days Ago
Updated Flashlight Remake Folders to Follow Other Remake Folder Structures
17 Days Ago
merge from Halloween_25_Update
17 Days Ago
Possible MapView NRE fix
17 Days Ago
sequential commit on paintball_gun rename
17 Days Ago
added underscores to spaces in paintball_gun work files
17 Days Ago
Beenie hat repose
18 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
18 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
18 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
18 Days Ago
merge from boat_building
18 Days Ago
Merge from parent
18 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
18 Days Ago
Merge from parent
18 Days Ago
Merge from fog_fixes
18 Days Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
18 Days Ago
Fix NRE when spawning deep sea with no cities
18 Days Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
18 Days Ago
merge from naval_update/deep_sea
18 Days Ago
merge from deep_sea/billboards
18 Days Ago
Reduced main island billboard default scale, tweaked fog
18 Days Ago
Added a billboard for the main island when you're in the deep sea
18 Days Ago
scientist_boats_gameplay_2 -> naval_update
18 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
18 Days Ago
Add PT loot spawning
18 Days Ago
merge from naval_update
18 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
18 Days Ago
18 Days Ago
scientist_boats_gameplay_2 -> naval_update
18 Days Ago
Compile fixes
18 Days Ago
Fixed somne bugs with scientist boat oil rig manager
18 Days Ago
Mark TC as static
18 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
18 Days Ago
Tweaked deep sea fog
18 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
18 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
18 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
18 Days Ago
merge from cannon_animation_fixes