162,052 Commits over 2,771 Days - 2.44cph!

17 Days Ago
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17 Days Ago
Merge CoseRangeTest -> DMb
17 Days Ago
17 Days Ago
Move GetAimToTarget, make it available on the client
17 Days Ago
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17 Days Ago
MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone. Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
17 Days Ago
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17 Days Ago
Don't show floating damage labels if the damage happened to us
17 Days Ago
Only play pain sounds sometimes
17 Days Ago
Added weapon pickup/change sounds. Added icons for every weapon. Improved weapon selection list.
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
WIP experimentation with slower rockets for close range targets
17 Days Ago
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17 Days Ago
Create GeneratorDependency entity that handles powered up and down state and have TurretEntity derive from that
17 Days Ago
Added a custom chatbox theme to match the UI
17 Days Ago
Verify that we're in a monument prevent building volume before printing the closest monument name in the error (fall back to the old error in this case)
17 Days Ago
Reduce max MLRS angle to 60 degrees to work with the final model. This creates a large untargetable area around the MLRS - will deal with that next.
17 Days Ago
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17 Days Ago
Merge Main -> DMb
17 Days Ago
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17 Days Ago
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17 Days Ago
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
17 Days Ago
Fixed being able to attack own generator
17 Days Ago
Added IGameResettable and updated base defences to use it. Turrets will power down when the team's Generator is offline. Added Online/Offline icons above base defences.
17 Days Ago
Possible fix in CTraceSolver::ComputeSeparation for ray tests reporting as start in solid when they're not
17 Days Ago
Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
17 Days Ago
About to rewrite leaderboard access on Switch Simplifying leaderboard fetching on Switch Finished leaderboard fetching rewrite Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
17 Days Ago
Players cannot destroy their own team's generator
17 Days Ago
Added a world panel health bar with icon to each side of the Generator
17 Days Ago
Tweaks
17 Days Ago
Have the floating damage labels get smaller over time
17 Days Ago
Added a floating damage label each time a player is hurt
17 Days Ago
Added first iteration of fall damage
17 Days Ago
Use a custom copy of MoveHelper for now Merge branch 'main' of sbox-hover
17 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
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18 Days Ago
Updated Flatgrass to use new models
18 Days Ago
merge from main
18 Days Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
18 Days Ago
Finished leaderboard fetching rewrite
19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
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19 Days Ago
merge from main
19 Days Ago
cherrypicking 65378 - Possible fix for NVG over saturation at night
19 Days Ago
Splatting progress