153,912 Commits over 2,649 Days - 2.42cph!

28 Days Ago
default v to +iv_voice, moved +iv_view to c Refactored voice stuff (moved most stuff to Voice class, moved out of addon code because we need more oversight and need it to control different PTT preferences and need it to work with parties)
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28 Days Ago
Add common funcs to all joint builders Add motor funcs for SphericalJointBuilder Add IsValid and Remove funcs on all joints
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28 Days Ago
Subtracting 61140
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28 Days Ago
Subtracting 61071
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28 Days Ago
Subtracting 61070
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28 Days Ago
Merge from main
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28 Days Ago
Merge from post_fx
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28 Days Ago
28 Days Ago
AE_FOOTSTEP anim metadata + adjusted loop points + moved movement anim processing into prefabs Merge branch 'master' of sbox
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28 Days Ago
Set b_noclip in StandardPlayerAnimator
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28 Days Ago
Fixed crouchwalk sidewards axis being reversed
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28 Days Ago
Fixed Client.All being empty (fixes chatbox etc)
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29 Days Ago
Source updates
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29 Days Ago
Remove GameBase.Current, add Game.Current Killfeed works again
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29 Days Ago
Fixed Winch/Rope scaling wrapping around at length of 100
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29 Days Ago
animal AI design update
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29 Days Ago
cfg/network.cfg is no longer considered userconfig, and is ran before autoexec.cfg Increased forced defaults of "rate", "cl_cmd/updaterate" cvars to 100k and 66, from 30k and 30 respectively. This only affects clientside settings, which are overridden by server's settings (sv_maxrate, etc)
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29 Days Ago
Create SpawnPoint.cs Added Game.MoveToSpawnpoint( Entity pawn )
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29 Days Ago
BasePlayer.CreateHull Noclip works again Don't pass client around for purely clientside stuff like camera and input building Add Local.SteamId, Local.DisplayName
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29 Days Ago
Make sound.Add act as override on x86-64 too
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29 Days Ago
merge from AI hdrpb merge
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29 Days Ago
reapplied monument changes
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29 Days Ago
merge from main
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29 Days Ago
merge from impact_effect_scale
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29 Days Ago
merge from hdrp_art_backport
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29 Days Ago
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29 Days Ago
CNetworkQuantizedVector can get fucked
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29 Days Ago
merge from main
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29 Days Ago
merge from backport_bugfixes
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29 Days Ago
merge from main
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29 Days Ago
Added an onscreen tip to explain the throw/drop controls when first using a grenade
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29 Days Ago
Merge from wearable_eyes_view
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29 Days Ago
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured) Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
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29 Days Ago
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips) Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
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29 Days Ago
Solo sub world colliders
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29 Days Ago
Also add .entity
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29 Days Ago
Let's not get ourselves into another Bandid Camp or CargoShipTest situation. Rename SoloSubmarine to SubmarineSolo to match the SubmarineDuo naming scheme
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29 Days Ago
Merge Main->Submarine
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29 Days Ago
For whatever reason UI shaders never seem to be lit quit right, ending up too bright or dark in different situations. I've now made a basic playing card plane and applied the card texture to it, and using that as the backing for the community cards instead. That gets it lit correctly, and then the UI component just adds a multiplied sprite of the card's actual content. Same trick the hand-held cards use.
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29 Days Ago
more color tweak/ changed env map placement
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29 Days Ago
Merge from blink_sleeping_fix
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29 Days Ago
Merged CloseEyes call into sleeping conditional block
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29 Days Ago
Merge from main
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29 Days Ago
Another attempt to fix the ConstructionSkin.SpawnGibs NRE
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29 Days Ago
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29 Days Ago
Reworked internal colour handling, removed an RPC and added a new ServerRPC method that takes 6 arguments Send the colour of the new line every time rather than relying on client and server to be in sync Fixed line prefabs missing colour setting Better context menu support and phrases setup
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29 Days Ago
Adjust card material brightness
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29 Days Ago
Merge CardGames->Main again
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29 Days Ago
Fix static card table variants not having the new material
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29 Days Ago
Merge CardGames->Main
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