MLRS now supports firing rockets are variable velocity in order to hit targets at any distance. MLRS now allows setting min and max range directly instead of basing it on rocket velocity and firing angle range alone.
Refactored network data to better support the new system. Also reduced total data sent: One Vector3 now sets the MLRS' horizontal rotation, vertical rotation, and projectile speed on the client.
About to rewrite leaderboard access on Switch
Simplifying leaderboard fetching on Switch
Finished leaderboard fetching rewrite
Fixed leaderboard pairs
Fixed flicker when leaderboards switch between nearby and global