258,886 Commits over 4,018 Days - 2.68cph!

10 Days Ago
Make croc snap more often at a distance
10 Days Ago
Revert "What if we explicitly r2r sbox.exe only" This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
10 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
10 Days Ago
Clean up old dead code Collect and pass around SceneLightObjects instead of the LightDesc ptr Remove CSceneView::m_bIsThirdPerson Add "Cast Shadows" property to MeshComponent
10 Days Ago
Merge from spatially_aware_env_volumes
10 Days Ago
Wall setup
10 Days Ago
Re-adding spatially aware env volume changes
10 Days Ago
Merge from main
10 Days Ago
Reduce croc speed when bringing food back to water
10 Days Ago
Merge from f1_item_list_scrolling
10 Days Ago
Parachutes can now be placed on weapon racks
10 Days Ago
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
10 Days Ago
Merge from wr_parachute_fix
10 Days Ago
Adobe gate setup
10 Days Ago
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
10 Days Ago
Merge from spatially_aware_env_volumes
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Adding Panther prefab variant
10 Days Ago
jungle ruins scene HLOD setup and bakes
10 Days Ago
enabled read write on ruins kit for batching
10 Days Ago
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Add Player MaxArmour and MaxHealth Add BasePickup.CanPickup and move some functionality from OnPickup there
10 Days Ago
Improve error handling for navmesh queries
10 Days Ago
Vectorize and cleanup some things in BBox math Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property) Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement Add static variant of Vector3.Clamp Add static variant of Vector3.Abs
10 Days Ago
Merge from main
10 Days Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
10 Days Ago
exported updated tiger drag animation
10 Days Ago
What if we explicitly r2r sbox.exe only
10 Days Ago
Support non uniform scale in BBox.Transform
10 Days Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
11 Days Ago
Leaderboard backup, run #18173
11 Days Ago
dodge/blink/jump perks remove some params from Enemy.Damage
11 Days Ago
Adjust the ladder trigger setup on the tree
11 Days Ago
Align to terrain when possible
11 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
11 Days Ago
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Reapply LookAtHealth changes
11 Days Ago
Merge from parent
11 Days Ago
Merge from main
11 Days Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
11 Days Ago
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
11 Days Ago
implemented more perks perk floater player heal flash ring particle effect tweak explosion and ring effects more dash perks
11 Days Ago
FPArms: punching animgraph now uses the same b_deploy_skip behaviour as other weapons
11 Days Ago
FPArms: add first_person_arms_throwables.vanmgrph
11 Days Ago
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