197,738 Commits over 4,140 Days - 1.99cph!

21 Days Ago
Fixed food sometimes spoiling immediately when created (pooling issue)
21 Days Ago
Finally fixed it
21 Days Ago
Finish loading screen flex mockup
21 Days Ago
More gesture menu stuff
21 Days Ago
Merge from team_invite_changes
21 Days Ago
Don't allow duplicates in the invite list
21 Days Ago
WIP: Initial new loading screen setup
21 Days Ago
Removed some temporary testing logic
21 Days Ago
Merge from main
21 Days Ago
Merge from autoturret_peacekeeper
21 Days Ago
Merge from main
21 Days Ago
Slight menu transparency if in game
21 Days Ago
Menu open and close fade in/out
21 Days Ago
Stop quit modal from preventing escape from being picked up in game
21 Days Ago
Bloom improvements for new tonemap. More sky tweaks.
21 Days Ago
Fixed settings warmup nre
21 Days Ago
merge from fix_compile_tester_editor -> main
21 Days Ago
Fix compile tester so it targets the editor assembly as well
21 Days Ago
merge from print_light_counts -> main
21 Days Ago
wip gesture menu
21 Days Ago
Fix compile error
21 Days Ago
Don't build certain projects that won't build
21 Days Ago
Minor cleanups Port gmod-html from x86-64 for Windows only
21 Days Ago
Fixed some compile warnings Added more sanity checks Prop fading changes If prop min fade distance is below 0 (i.e. -1), it will be set to max fade distance if max fade distance is below 500. This avoids props being always transparent in this scenario, even when walking up really close to it. Minor cleanups More cleanups
21 Days Ago
Undo subtract
21 Days Ago
optimize FindActiveWaterBodies()
21 Days Ago
merge from main -> print_light_counts
21 Days Ago
▋▉▇▊▄▉
21 Days Ago
merge from party_system -> aux1
21 Days Ago
merge from party_system -> aux1
21 Days Ago
Add kickparty command to remove members from your party
21 Days Ago
Fix party not showing for the player who joins a party via an invite
21 Days Ago
merge from abyss_storage_fix
21 Days Ago
Abyss Containers - Changed deploy and open/close SFX to metallic ones fixed gibs warnings in vertical ver fixed missing collisions for small deployables in horizontal ver fixed horizontal ver corpse gibs collisionmeshdata error fixed horizontal ver missing groundwatch
21 Days Ago
Additional validation checks. Converted all the remaining whitebox blocks to BoatBuildingBlock
21 Days Ago
Fixed removing the wrong instance when the swap-back-removal of another instance invalidated the indices by reintroducing instance sequence numbers, but slightly better.
21 Days Ago
21 Days Ago
21 Days Ago
Fix grenade explosions not being heard by scientists
21 Days Ago
Settings: Gesture menu baseline Reset tooltip when switching tabs
21 Days Ago
Ocean alpha test on beaufort 0
21 Days Ago
A ton of adaptations for the new height falloff.
21 Days Ago
█▄▅ ▇▇█ ▋▍▊██▌▋▄ ▆▌▅█▇▌▉
21 Days Ago
ContainerCorpseCreator compile fix
21 Days Ago
Fixed wire slack for christmas lights, already fixed on decor_lighting_dlc but needs to work til we merge it
21 Days Ago
Plumbed up 'isOpen' hook for the new menu
21 Days Ago
Prevent potential bug if scientist reaction time is ever set to 0
21 Days Ago
Applied recent graphics preset fix to the new settings menu Fixed some sliders using whole numbers instead of decimals
21 Days Ago
- Makes cientists rush players instead of staying passive after they land a few good shots - Halves scientist bullet damage but double their accuracy (less brutal damage spikes, damage is more correlated to how long you stayed exposed) - Increases flank speed and probability - Adds profiling annotations to scientist fsm transitions - Modifies canSeeTarget transition to take into account the same reaction time used for shooting (to prevent scientist's legs reacting to player before their trigger finger) - Fixes confusing alternate use of Trans_IsTargetVisible and Trans_CanSeeTarget
21 Days Ago
Update: BiomeBenchmark - allow filtering which biomes to test - also slowed down the camera flight to help with pop-in Tests:benchmark in editor