233,528 Commits over 3,775 Days - 2.58cph!

15 Days Ago
Implement CastRayMultiple, CastShapeMultiple
15 Days Ago
charger elite charger elite zombie runner, elite runner
15 Days Ago
Disable Master build config for Mac
15 Days Ago
Shape casts can have a start rotation ( cast rotated box, capsule, etc)
15 Days Ago
merge from main -> monument_scenes
15 Days Ago
merge from timeline_tools
15 Days Ago
merge from boogie_board_force_fix
15 Days Ago
merge from seismicsensor_reset_fix
15 Days Ago
merge from car_door_destroy_fixes
15 Days Ago
merge from HorseTerrainHoles
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merge from bike
15 Days Ago
merge from fix_compressed_tags_official -> main
15 Days Ago
Oops, DrawInstanced was needed !
15 Days Ago
Put commas between each compressed tag to fix all issues parsing them
15 Days Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4 Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override. Get keys from shortcut name in Option.cs
15 Days Ago
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15 Days Ago
merge from main -> biome_visuals_2
15 Days Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
15 Days Ago
No need to respawn in SwapTeams Update facepunch.libevents
15 Days Ago
Merge main
15 Days Ago
merge from native_memory_stream -> main
15 Days Ago
Remove command used for testing
15 Days Ago
This doesn't need to be DrawInstanced Fix loading ui textures not updating when they finish loading
15 Days Ago
No need for ThreadStatic here
15 Days Ago
Box casts can optionally have a convex radius (skin) this allows things like player movement to move to end position without the next trace becoming stuck and needing to fuck about
15 Days Ago
Merge from main -> native_memory_stream
15 Days Ago
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15 Days Ago
Reset should probably use that local/world toggle too
15 Days Ago
Coastal rocks prefab tweaks
15 Days Ago
Added toggle for displaying transforms in local/world space, resolves Facepunch/sbox-issues#5019
15 Days Ago
Whitelist AggregateException
15 Days Ago
Leaderboard backup, run #12378
15 Days Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
15 Days Ago
Handle exceptions when dispatching events Allow instant state transitions
15 Days Ago
Get keys from shortcut name in Option.cs
15 Days Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
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15 Days Ago
Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override.
15 Days Ago
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15 Days Ago
Setup Food Cache Colliders and LOD's
15 Days Ago
Fix players being assigned spawn points twice each respawn (#165) Plant bomb at spawn point (#165) Ground players on spawn (#165)
15 Days Ago
m_nInstanceStepRate not used anywhere get rid c# managed vertexlayout, create layout automatically
15 Days Ago
fix for 3p shaky legs when using grenade launcher
15 Days Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
15 Days Ago
Prevent renaming assets to something mental or illegal or empty (!), resolves Facepunch/sbox-issues#3500
15 Days Ago
Merge from hood_and_cuffs
15 Days Ago
Fix wolf class not being set to partial
15 Days Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.