247,696 Commits over 3,928 Days - 2.63cph!

14 Days Ago
Fix multiple cameras causing dynamic shadow artifacts Co-authored-by: samzanemesis <sam@sampavlovic.com>
14 Days Ago
sculpting doesn't consume item condition
14 Days Ago
cleaning up deprecated rocks references in prefabs and scenes
14 Days Ago
Fix ambient occlusion in offsetted viewports
14 Days Ago
Instanced rpcs Expose transmission
14 Days Ago
Inspector History Button fixes
14 Days Ago
adjusted binocular lod distance to be a bit more accomodating
14 Days Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
14 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
14 Days Ago
Mounted length set to 1.0
14 Days Ago
Mounted length set to 1.0
14 Days Ago
Mess with some art stuff
14 Days Ago
Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
14 Days Ago
Quick burst cloth setup on flag
14 Days Ago
Added Lock Button to Inspector, prevents Inspector from changing to newly selected objects when enabled. Resolves Facepunch/sbox-issues#6239 https://files.facepunch.com/CarsonKompon/2024/November/28_08-25-MountainousGull.png
14 Days Ago
Ssao.scene tests both ao techniques at once
14 Days Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
14 Days Ago
car radio deployment is no longer blocked if the modular car is on a road
14 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
14 Days Ago
Compiled shaders with ao viewporting changes CommandList.SetData > CommandList.SetConstantBuffer [Pick] Calculate aspect ratio from viewport size rather than screen size, fixes splitscreen viewports being fucked up https://files.facepunch.com/sampavlovic/1b2811b1/sbox-dev_19tjSjbPcm.png
14 Days Ago
merge from main
14 Days Ago
compile fix + cleanup
14 Days Ago
missing v_hammer.mat
14 Days Ago
creation gibs list for floor and wall frames
14 Days Ago
foundation step doesn't need detail collider as it isn't see-through
14 Days Ago
merge from main
14 Days Ago
roof alignment fixes, eliminating zfight in a few places
14 Days Ago
Merge from simple_upgrade
14 Days Ago
Check item blueprint is unlocked.
14 Days Ago
Remove codegen from AuthorityAttribute
14 Days Ago
Merge from main
14 Days Ago
Move navmesh generator pool initialization from static initializer to navmesh.init
14 Days Ago
Automatically setup temporary approved skins with correct item names. Bunch of debug log cleanup.
14 Days Ago
Update to walkway kit
14 Days Ago
Sculptures respect the Hide/Censor Signs setting
14 Days Ago
Show state header on hud
14 Days Ago
Dispose of navmesh in Scene Should fix unloaded scenes leaking native navmesh data.
14 Days Ago
Reveal player location by highlighting them if the round is taking too long
14 Days Ago
Updated the DLSS dll file to version 3.8.10.0
14 Days Ago
Add RpcAttribute, RpcMode
14 Days Ago
added more controls to ugc panel for sculptures
14 Days Ago
Change navmesh initialization to sync
14 Days Ago
icon for twitch rivals flag
14 Days Ago
Feedback when hovering over, and selecting cards
14 Days Ago
exported updated wolf ledge attack animation
14 Days Ago
Exaggerate broken shadows
14 Days Ago
Fade-in end-round UI so it's less abrupt
14 Days Ago
made flag fabirc twitch purple, added world model, rebuilt male and female prefabs to use correct name
14 Days Ago
Different logic to dictate which cards we played in the current arena
14 Days Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)