258,886 Commits over 4,018 Days - 2.68cph!
Make croc snap more often at a distance
Revert "What if we explicitly r2r sbox.exe only"
This reverts commit 4e8078b86f52d37d663f5fe4da8dc1dc33a862f1.
Don't mark the adobe stuff as hidden, easier for testing
Clean up old dead code
Collect and pass around SceneLightObjects instead of the LightDesc ptr
Remove CSceneView::m_bIsThirdPerson
Add "Cast Shadows" property to MeshComponent
Merge from spatially_aware_env_volumes
Re-adding spatially aware env volume changes
Reduce croc speed when bringing food back to water
Merge from f1_item_list_scrolling
Parachutes can now be placed on weapon racks
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
Merge from wr_parachute_fix
Subtractive merge Changeset
116046. Spatially Aware Env volumes are currently causing compile errors on server builds
Merge from spatially_aware_env_volumes
Adding Panther prefab variant
jungle ruins scene HLOD setup and bakes
enabled read write on ruins kit for batching
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Add Player MaxArmour and MaxHealth
Add BasePickup.CanPickup and move some functionality from OnPickup there
Improve error handling for navmesh queries
Vectorize and cleanup some things in BBox math
Obsolete `BBox.GetVolume` we already have `BBox.Volume` (property)
Obsolete `Sphere.GetVolume`, add `Sphere.Volume` as replacement
Add static variant of Vector3.Clamp
Add static variant of Vector3.Abs
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
exported updated tiger drag animation
What if we explicitly r2r sbox.exe only
Support non uniform scale in BBox.Transform
Improve cell placement count gathering performance by using bitmasks instead of collections
Leaderboard backup, run #
18173
dodge/blink/jump perks
remove some params from Enemy.Damage
Adjust the ladder trigger setup on the tree
Align to terrain when possible
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
Reapply LookAtHealth changes
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin
Reworks a bunch of repair bench logic, still a bit of a nightmare
Add Trace.Cylinder https://files.facepunch.com/layla/1b1011b1/sbox-dev_RHoamCtLxL.mp4
implemented more perks
perk floater
player heal flash
ring particle effect
tweak explosion and ring effects
more dash perks
FPArms: punching animgraph now uses the same b_deploy_skip behaviour as other weapons
FPArms: add first_person_arms_throwables.vanmgrph
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