223,121 Commits over 3,684 Days - 2.52cph!

21 Days Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
21 Days Ago
merge from io_entity_snapping
21 Days Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
21 Days Ago
merge from wiretool_clearing_fix
21 Days Ago
merge from electricty_power_fixes
21 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
21 Days Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
21 Days Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
21 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
21 Days Ago
Merge from bradley_scientists
21 Days Ago
water wells S2P
21 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
21 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
21 Days Ago
More tweaks
21 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
21 Days Ago
water well D - some redesign to fix the blocked access
21 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
21 Days Ago
harbor_2 re-applying ambient lights kill S2P
21 Days Ago
coffeetable_a painted skin
21 Days Ago
added a smidge of radiation to container dressing style 1
21 Days Ago
harbor_2 topology refresh: monument and building topo
21 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
21 Days Ago
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21 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
21 Days Ago
Set InputState.Ignore if game isn't being played
21 Days Ago
Cherrypick 94792
21 Days Ago
Cherrypick 94790
21 Days Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
21 Days Ago
Merge from minigun_2024
21 Days Ago
cinematic textures and materials
21 Days Ago
Merge from media_projects/24_04
21 Days Ago
Merge from Minigun_2024_Media
21 Days Ago
Merge from bradley_scientists
21 Days Ago
Merge from oilrig_sat_tube
21 Days Ago
Merge from harbor_tweaks_4_cargoship
21 Days Ago
Merge from bradley_scientists
21 Days Ago
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21 Days Ago
Merge harbor tweaks 4
21 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
21 Days Ago
Revert Procedural Map - Sorry Aux2!
21 Days Ago
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
21 Days Ago
Fix area mask caching.
21 Days Ago
reduced rad barrel glow factor
21 Days Ago
fixed gibs displaying correct materila, gib tweaks
21 Days Ago
updated terrain blend textures for both harbor monuments
21 Days Ago
merge from oilrig_sat_tube
21 Days Ago
CMaterialSystem2::GetVfxPlatformType default to SPIRV
21 Days Ago
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
21 Days Ago
cherrypicking 94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable | ignoring the rest of this branch
21 Days Ago
merge from fix_backpack_ui_stuck