225,741 Commits over 3,714 Days - 2.53cph!

7 Months Ago
Latest rendersystem base
7 Months Ago
Added GhostSheet cinematic textures
7 Months Ago
Added custom rack type checks
7 Months Ago
Added extended options for "Apply Vertex Color" to most standard shaders
7 Months Ago
merge from main
7 Months Ago
merge from graphics_dropdown
7 Months Ago
If custom rack type, always assume single slot
7 Months Ago
merge from SubmarineParentFix
7 Months Ago
merge from io_glow_fix
7 Months Ago
merge from vm m249 skinning fix
7 Months Ago
rocking chair untextured model
7 Months Ago
Leaderboard backup, run #6581
7 Months Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
7 Months Ago
Count support
7 Months Ago
Clothing, NPC's
7 Months Ago
Player model rendering
7 Months Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
7 Months Ago
Large trophy
7 Months Ago
Set a smallish default world size on ProceduralMapRailSimple
7 Months Ago
Train signal script
7 Months Ago
Train signals are now entities (but they don't do anything special yet)
7 Months Ago
Body Enable, Disable, IsEnabled
7 Months Ago
Merge Main -> Experimental
7 Months Ago
Rebuilt rail splines again
7 Months Ago
Remove GetSimulationTime Apply flags to collision attributes for toggling touch events
7 Months Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
7 Months Ago
Tropy submit flow
7 Months Ago
7 Months Ago
CastShapeSingle CastShapeMultiple
7 Months Ago
Small trophy wip setup
7 Months Ago
Use GJK for GetDistanceBetweenHulls
7 Months Ago
Fully implement CastShapeAgainstShape using TOI, one function vs fuck knows how many
7 Months Ago
Final car explosion force edits
7 Months Ago
Merge from main
7 Months Ago
Cinematic Player generic avatar (for conversions)
7 Months Ago
Define sprinting and not sprinting open animations
7 Months Ago
Another explosion force edit
7 Months Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
7 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
7 Months Ago
Reduced explosion force push on modular cars
7 Months Ago
Do the same for the fish
7 Months Ago
Updated holder loot panel to use generic resizable
7 Months Ago
box vs capsule
7 Months Ago
Start supporting CastShapeAgainstShape, starting with ray vs capsule to get hitboxes working
7 Months Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
7 Months Ago
Move TestQuery to world, only physics game system uses this
7 Months Ago
Second entrance mesh progress
7 Months Ago
Create new BVH and swap it out for UpdateMeshShape (probably not fast but never was)
7 Months Ago
Implement ClosestPoints
7 Months Ago
Get rid of orthographic areas (used for drag?)