250,201 Commits over 3,959 Days - 2.63cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
Linear slop is 0.03125 in sbox
6 Months Ago
Add back body axis lock
6 Months Ago
Add terrain to cubemap fog scene
6 Months Ago
Update to latest, update vpc, wrap any izabu changes in SBOX defines
7 Months Ago
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7 Months Ago
cherrypicking 100535
7 Months Ago
Play a sound when changing fire mode and keep the indicator icon enabled when switching to other items
7 Months Ago
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7 Months Ago
Lighting WIP
7 Months Ago
DoPrepare - Apply the new ignored layers
7 Months Ago
Ignore item and ragdoll collisions vs. bikes
7 Months Ago
Fixes
7 Months Ago
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7 Months Ago
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7 Months Ago
Remove ProjectConfig.Tags Add Package.UpdateValue( key, val ) Add debounce to Package.UpdateValue Add SerializedProperty.Create() Can edit some asset properties inline
7 Months Ago
Fix Update not working !
7 Months Ago
Moved lighting to its own prefab.
7 Months Ago
Shadow proxy tweak
7 Months Ago
Use new'ish emission fresnel on Fluor fixtures.
7 Months Ago
Fixed clipping decal. Heater mat tweak.
7 Months Ago
Shadow proxy fix.
7 Months Ago
Added shadow proxy to sbl_garage_door to fix heavy light bleed.
7 Months Ago
Heat shimmer to prop heaters.
7 Months Ago
Some heater_floor material/texture tweaks and MIP adjustments because emissive UV islands are packed too tight. Base prefab lighting tweaks to match. Fixed off variant prefab not actually being off. Off variant used on the second floor garage.
7 Months Ago
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7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
point_viewcontrol only gives invincibility if it freezes the player Fixed water for leaking to the world due to resetting clipping on disconnect garrysmod-issues/issues/5925
7 Months Ago
Remove step results from physics interface, no longer used
7 Months Ago
merge from main
7 Months Ago
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7 Months Ago
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7 Months Ago
Update .sbproj Fixed Looping variable not working properly
7 Months Ago
Don't need this now
7 Months Ago
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7 Months Ago
Bunch of error fixes from last 2 playtests
7 Months Ago
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7 Months Ago
Make BaseDropObject public so it's accessible to editor tools
7 Months Ago
Added "Import Spritesheet" button which opens a blank import dialog Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer Merge branch 'main' into spritesheet-importer TextureAtlas.FromSprites orders list by name so order doesnt matter TextureAtlas.FromSpritesheet re-orders list so order doesn't matter Merge branch 'main' into spritesheet-importer Create SceneWorld thru EditorUtility Created SpritesheetPreview widget Created SpriteRenderingWidget as a generic for SpriteEditor and SpritesheetImporter to both extend Import settings control widgets Import Settings Groups Importer window shows importing image Remove unused shaders and renamed main shader & material to "sprite_2d" Spritesheet Importer Overlay Buttons Fixed transparency issues with spritesheet importer Fixed origin/attachment materials Created sprite_sheet_grid which draws over the spritesheet import preview Update sprite_2d vmat initial variables Attempt at grid shader Spritesheet Importer Window UI https://files.facepunch.com/CarsonKompon/2024/July/04_18-39-ImperturbableCorydorascatfish.mp4 Remove debug logs Remove some other un-needed stuff Add SpriteSheetRecf to SpriteAnimationFrame TextureAtlas class now caches the atlas itself instead of just the texture Created TextureAtlas.FromAnimation which respects sprites *and* spritesheets Spritesheet Import Button which saves image+rect data to the selected animation Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
7 Months Ago
Timeline optimizations with respects to spritesheets FrameButton supports spritesheet frames Preview now supports a supplied rect SpriteComponent now supports sprites with spritesheets Improve TextureAtlas caching Support sprites that aren't square aspect ratio in the Sprite Editor UI Imported some more spritesheet test assets Fix spritesheet size being used instead of rect size for spritesheet frames Update Frame List automatically after importing spritesheet Remove Spritesheet Overlay Update player and example scene Fix SpriteFlags not applying OnStart
7 Months Ago
UpdatePackage fixes
7 Months Ago
binbag fixes
7 Months Ago
Detect hand tracking, if not available (meta runtime) fallback to /input/grip/pose Update Facepunch.XR to 915dcf5 Fix poses not working if you didn't have fully tracked hands
7 Months Ago
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7 Months Ago
Save off system properties when we make the system Debug utils extension is optional, only do hand tracking stuff if we have it supported Log enabled API layers Don't exit immediately on fail, becomes confusing
7 Months Ago
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7 Months Ago
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