193,008 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Merge from main
10 Months Ago
Ocean Wreck Buoy LODs
10 Months Ago
merge from main
10 Months Ago
Update biome_visuals_2/prefabs_2
10 Months Ago
Merge from main -> biome_visuals_2
10 Months Ago
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10 Months Ago
Added relaxed cone map generator
10 Months Ago
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10 Months Ago
Fixed crazy mouse acceleration values completely breaking player view Also limited some of the cvars to sane values, m_customaccel_max and m_customaccel_exponent specifically Added ficool2's VRAD ambient occlusion implementation Adds the following new parameters: -aofacesamples -aopropsamples -aoNoSquare See vrad.exe help for defaults/explanations Fix errors with singular static prop causing VRAD to bail for all remaining Unhide sv_stressbots and make it a cheat Reduce max allowed voice packets per frame to 48 (from 64)
10 Months Ago
Culling volume tests for lighting purposes.
10 Months Ago
Merge from main/wallpaper
10 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
10 Months Ago
Integrate all new wolf gaits with correct speeds
10 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
10 Months Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
10 Months Ago
Double elevator max floor limit
10 Months Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims
10 Months Ago
exported wolf prowl anim at origin
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
wip hotswap urls
10 Months Ago
updated rock formations updated world setup to spawn them
10 Months Ago
Pastable URL support
10 Months Ago
Playground.Player scene updates
10 Months Ago
Candle prefab lighting updates. Lighting prefab backup.
10 Months Ago
Placeholder model
10 Months Ago
Updated skinning on male player model with forearm twist bones and elbow twist bone
10 Months Ago
Prevent on draw gizmo spam in the editor
10 Months Ago
Harbor shipping containers now allow vehicle movement onto cargoship by parenting vehicles
10 Months Ago
road/rail rejection for coastal cliffs
10 Months Ago
renamed 'new wolf anims' folder to 'anim2024_update' and added _rm to the end of wolf 180 turn and run attack anims
10 Months Ago
Candles use standard thick transmission shader instead of the depracated packed one.
10 Months Ago
Apply workshop URL skin when starting scene. More tests.
10 Months Ago
Missing commits
10 Months Ago
Check if onfailure exists in http.Fetch/Post
10 Months Ago
exported wolf idle 1 and 5 anims and shortened wolf run attack to remove the growling part
10 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
10 Months Ago
Added new head to skinset.male
10 Months Ago
exported all updated wolf animations in a new folder
10 Months Ago
Wire invisible over ~4 meters
10 Months Ago
Added distance-based culling to the wire shader
10 Months Ago
protocol++
10 Months Ago
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10 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
10 Months Ago
Merge from main
10 Months Ago
Unsaved changes
10 Months Ago
Simplify TwistCorrectionComponent
10 Months Ago
Merge from main
10 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing