250,302 Commits over 3,959 Days - 2.63cph!

7 Months Ago
added a tint alpha channel to corrugated_e_white texture
7 Months Ago
Manifest rebuild on Main as well
7 Months Ago
Manifest, add missing IDs
7 Months Ago
Merge main -> Bikes
7 Months Ago
Merge Bikes -> main
7 Months Ago
Passenger seat radius edit
7 Months Ago
merge from /main/deferred-decal-extra
7 Months Ago
merge from /main/blend4way-tintmask
7 Months Ago
Fixed bikes complaining about kinematic bodies while being shredded.
7 Months Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
7 Months Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
7 Months Ago
Bicycles now have a bell sound that can be dinged with Fire1
7 Months Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
7 Months Ago
Fixed incorrect pipe and barrel colours on small oil
7 Months Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
7 Months Ago
▄▅▋▉▉▇▇ ▊▉▋/▉▆▉▄▄▆▉▇▍ ▅▍▍▇▌
7 Months Ago
crate etc hooked up sprites
7 Months Ago
S2P fishing_village_b
7 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
7 Months Ago
7 Months Ago
merge from main -> monument_scenes
7 Months Ago
Hooked up motorbike damage FX and instrument lights
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Motorbike pitch stability edit
7 Months Ago
Merge main -> Bikes
7 Months Ago
Little adjustments to the t-side player
7 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
7 Months Ago
van dev mesh update
7 Months Ago
Fix warnings
7 Months Ago
asset.party -> sbox.game
7 Months Ago
Manually revert creeping_tree prefabs
7 Months Ago
Add Diagnostics.Allocations Temporary allocations dock Send allocation info with benchmarks
7 Months Ago
Fix some incorrect sound paths in surfaces
7 Months Ago
t side player placeholder anims
7 Months Ago
ui render test
7 Months Ago
Include cubes scene
7 Months Ago
Allow running individual benchmarks, change camera position loop Cubes test particle collision scene
7 Months Ago
Update .sbproj
7 Months Ago
Force render settings for benchmark
7 Months Ago
Benchmark launcher (wip)
7 Months Ago
Actually save the project list when adding a project to it Add OnParticleDestroy, OnParticleCreate properties for actiongraph https://files.facepunch.com/garry/6ee12c48-30bf-40f9-a246-301d48cd61a2.mp4
7 Months Ago
Cherrypick cs 100113 (skip RendererLOD for BiomeVisuals2)
7 Months Ago
Subtract first merge from biome_visuals_2
7 Months Ago
Reconvert prefabs excluding RendererLOD
7 Months Ago
Cherrypick moss prefabs
7 Months Ago
Skip RendererLOD for now
7 Months Ago
Cherrypick 100111 (BiomeVisuals2 RendererLOD fix)