193,078 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Remove MonumentScene tag from swamp cabins scene
10 Months Ago
Remapped prefabs
10 Months Ago
When running "SceneToScene" in bulk don't print errors & run on tags instead of "if MonumentInfo" is present
10 Months Ago
Add "MonumentScene" tag to all real monuments
10 Months Ago
Delete all scene spawner prefabs & monument scene outputs so we don't include any existing monuments that want to opt-out from conversion
10 Months Ago
Switch from a bool inside the `SceneToPrefab` component to using tags on the scenes to opt-in to output a scene - the prevents us from reserializing the source scenes and causing conflicts with other branches
10 Months Ago
Slight cleanup of code
10 Months Ago
Switch monument scenes to be opt-in rather than opt-out (to deal with all the non-monuments being included) Find monument scene spawners inside the /remapped/ directory instead of trying to remap every single prefab
10 Months Ago
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10 Months Ago
Disable Master build config for Mac
10 Months Ago
merge from main -> monument_scenes
10 Months Ago
merge from timeline_tools
10 Months Ago
merge from boogie_board_force_fix
10 Months Ago
merge from seismicsensor_reset_fix
10 Months Ago
merge from car_door_destroy_fixes
10 Months Ago
merge from HorseTerrainHoles
10 Months Ago
merge from bike
10 Months Ago
merge from fix_compressed_tags_official -> main
10 Months Ago
Put commas between each compressed tag to fix all issues parsing them
10 Months Ago
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10 Months Ago
merge from main -> biome_visuals_2
10 Months Ago
Trying out the Master build configuration for non-debug client builds (slower compiles but should run faster)
10 Months Ago
Merge main
10 Months Ago
merge from native_memory_stream -> main
10 Months Ago
Remove command used for testing
10 Months Ago
Merge from main -> native_memory_stream
10 Months Ago
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10 Months Ago
Coastal rocks prefab tweaks
10 Months Ago
Added GM:OnPauseMenuShow This is meant to replace other methods of hiding the mainmenu (which will be disabled at some point). Return false to prevent main menu from showing for that key press. The user can hold SHIFT to bypass this hook at any time, in case the server/addon has malicious intent of not allowing the player access the main menu. Panel:GetFont works for RichText Hammer builds on newer C++ Windows toolset Limit GM:OnPauseMenuShow to ESC key
10 Months Ago
Kinematic rigidbody added to clients reprentation of players to allow appropriate triggers to run
10 Months Ago
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10 Months Ago
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10 Months Ago
Setup Food Cache Colliders and LOD's
10 Months Ago
fix for 3p shaky legs when using grenade launcher
10 Months Ago
Setup Food Cache Materials Started Food Cache Basic Prefab Setup
10 Months Ago
Merge from hood_and_cuffs
10 Months Ago
Fix wolf class not being set to partial
10 Months Ago
Added a ForceHidden check on item information display calls. Added ItemModHideInfoPanel which is checked by ForceHidden. Hide handcuff information panel.
10 Months Ago
latest wolf run attack animation exported
10 Months Ago
Added Food Cache Folders, Textures and FBX
10 Months Ago
Added Boomerang blockout.
10 Months Ago
mrege from main
10 Months Ago
Fix bug preventing foliage rustle sounds to only be heard on the local client. If someone moves in a bush nearby you will now hear it again.
10 Months Ago
named cameras individually
10 Months Ago
only applying constraints solve at the end of an iteration, avoids constraints feeding into eachother mid-iteration
10 Months Ago
configured ghostsheet with default length constraints
10 Months Ago
added default length constraint to be used by all bones without their own (before this allowed for full compression, which almost always gives bad results)
10 Months Ago
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