193,237 Commits over 4,049 Days - 1.99cph!

10 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
10 Months Ago
moved turret bracket to correct position
10 Months Ago
adding obi cloth - still need to clean out samples and other fluff
10 Months Ago
Crocodile prefab work
10 Months Ago
Merge main -> Bikes
10 Months Ago
4k cinematic textures and materials
10 Months Ago
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10 Months Ago
Subtract 99906 merge for now, bouncy motorbike bug
10 Months Ago
merge from main
10 Months Ago
merge from hood_and_cuffs
10 Months Ago
merge from save252 - Staging wipe
10 Months Ago
merge from fix_oil_rig_top_placement
10 Months Ago
prisonerhood basic crafting pass
10 Months Ago
handcuffs no longer unlocked during tutorial basic crafting pass
10 Months Ago
network++ save++
10 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
10 Months Ago
Merge from tutorial_speakwith
10 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
10 Months Ago
Merge Bikes -> main
10 Months Ago
Don't roll the eye cam with the bike, keep it level
10 Months Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
10 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
10 Months Ago
Set up bike hurt triggers
10 Months Ago
Merge Bikes -> main
10 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
10 Months Ago
Merge from auto_turret_demo_fix
10 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
10 Months Ago
Merge Bikes -> main
10 Months Ago
Reduced pedal bike power
10 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
10 Months Ago
Adjust bike passenger eye pos
10 Months Ago
Reduced look range a little for passengers
10 Months Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
10 Months Ago
Merge from static_props_03
10 Months Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
10 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
10 Months Ago
10 Months Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
10 Months Ago
Merge from main
10 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
10 Months Ago
Merge Travelling Vendor -> Main (Again!)
10 Months Ago
Set some colliders to triggers
10 Months Ago
Parent merge
10 Months Ago
Merge from main
10 Months Ago
Disable the hands animator layer when downed and handcuffed
10 Months Ago
Merge from travelling_vendor/dynamic_pricing
10 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
10 Months Ago
Merge Travelling Vendor -> Main
10 Months Ago
Merge from main
10 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes