130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                jungle ruins overgrowth pass with strangler figs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added comfort modifier, gives some level of comfort away from fire
Applied to the chocolate bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from terrain_ignore_grid
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks)
- Bunch more code cleanup
- Fixed some bugs with convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: Name a couple magic constants
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: rogue newline
Tests: trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: TerrainCollision.GetIgnore(Span...) now uses the ignore grid broadphase
Tests: ran new unit tests that go through this path
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: new unit tests for GamePhysics.HandleIgnoreCollisions
- Also removed an unnecessary branch
Tests: ran the new unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                just split the coarse query grid to have a Check and CheckJob function to call from burst and managed contexts respectively
(not as cool as the previous solution, but doesn't rely on compiler shenanigans)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Refactor protection getting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix player preview hover display stats
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from garage_door_fixes_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed parenting issue with door controllers on ClosedCollider io parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-calcing clamped io line bounds when a line is added, not OnEnable as it can't be relied on for positioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Bee Grenade Final Viewmodel 
Added Bee Grenade Textures and Setup Materials
 
                
                
                
                
                
             
         
        
            
            
            
                
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                copyto now recreates armor slots and transfers inserts.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed double pillow effect on ruins wood beams by lowering normal intensity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Recreate armor slots and move items over when reskinning an item with armor slots.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Add commands to copy pastes off server since it now is based on storing on client
- `download_paste {name}` used to download from web, now it downloads from game server
- `list_pastes` to list pastes on client
- `list_pastes_sv` to list pastes on server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix error if trying to save a paste to client before the directory was created
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from qol_save_sign_color -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix signs not saving the last selected color when entering & exiting sign paint mode
- it already saved brush size & everything else, only color was missed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Horses can poop again
Eating food from trough add boosts correctly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                merge from main -> client_copy_paste
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_f1_convar_value_missing -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix BicubicFetch for non-square textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                resolution scaling with quality level, tweak quality level step counts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix F1 menu not showing current value if the convar also has a description
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed players boost not working unless they're horse boosts.......
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cookingv2/horse_modifiers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked bread dung production bonus
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked dung spawn pos, it was a bit off after the horse update
Randomise its rotation so it's not the same everytime
Adjusted the velocity to be more downward for a more realistic drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse dung culling too early
Converted LODGroup to MeshLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an actual modifier for horse dung scale instead of using digestion boost, will let us tweak it without impacting player boosts
Added to bread
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horses poop faster with the digestion boost modifier