250,571 Commits over 3,959 Days - 2.64cph!

7 Months Ago
Add support for all default values, fix optional field checks applying to DeltaSerialize()
7 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
7 Months Ago
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7 Months Ago
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7 Months Ago
Skinned renderer builds bone hierarchy before scene model is created
7 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
7 Months Ago
Fixes Dirt trail iteration.
7 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
7 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
7 Months Ago
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7 Months Ago
Mud splat FX.
7 Months Ago
Joint goes up the bone hierarchy to find a physics bone (ex: leg_glute_helper_L will use physics bone leg_lower_L) this should simplify when we have a better relationship between bones and physics
7 Months Ago
ZNear: 1
7 Months Ago
Calculate our own proj matrix from scratch
7 Months Ago
Add scene viewport view mode option
7 Months Ago
Replace default cubemap texture with the one VBSP generates by default This affects maps that are renamed after compilation Fix CmdSeq.wc being broken on local builds Fixed Ceiling Turret trying to play non existent sounds on dry fire Was spamming warnings in console Fixed Alyx not being blinded by flashlight in Episode 1 More episodic behaviors, for Zombies and Headcrabs Fixed Alyx still following the player in darkness mode without flashlight Fix Alyx's darkness breathing breaking other voice lines Remount subbed addons if we unmounted server addons In case some file(s) were overwritten by server addons, which are now gone Clean up rope materials on disconnect, not game shutdown Allows rope materials to reach 0 refcounts Fixed intro screen material not being freed Also fixed __error material getting an extra forever refcount Also fixed __loading and __background getting forever refcounts Fixed certain sprites (such as physgun beam) being forever referenced if drawn
7 Months Ago
Add facepunch.hc1 to tests Restore obsolete Gizmo.HitBox.Model function signature to maintain compatibility
7 Months Ago
Motorbike wheel FX wip.
7 Months Ago
Bug fixes
7 Months Ago
Start moving some PlayerState stuff around
7 Months Ago
Update to yoga 3, embed in engine vpc fixes Remove Facebook.Yoga Convert style setters
7 Months Ago
Rename PlayerState.Player -> PlayerState.Controller
7 Months Ago
Remove refs to obsolete VR performance stats Projection matrix calculation tweaks - need to figure out why we're getting squares (most likely incorrect frustum)
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from optimize_asset_warmup_tunnels
7 Months Ago
These libraries are now published
7 Months Ago
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7 Months Ago
Add apple privacy manifest stuff, version bump
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Anim source/working file backups
7 Months Ago
Add xr_linear.h Fetch projection matrix directly from xr_linear, means people don't have to calculate it themselves Use our own matrix struct Minor tweaks
7 Months Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
7 Months Ago
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7 Months Ago
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7 Months Ago
Merge from main
7 Months Ago
Merge from hood_and_cuffs
7 Months Ago
Lock/unlock backpack correctly
7 Months Ago
Yarn lockfile changes
7 Months Ago
Update nodejs for actions
7 Months Ago
added ground ramp glue trim to storage warehouse.
7 Months Ago
more work on storage warehouse.
7 Months Ago
Added "Remove Hood" radial menu option
7 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse move viewport settings to ViewportState from GizmoSettings, use shared gizmo settings for all viewports shift camera settings to EditorPreferences, simplify viewport options restore single EditorScene gizmo settings revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing Misc fixes Move EnablePostProcessing from GizmoSettings to ViewportState Default each viewport to a unique perspective Misc post-scenetab fixes Hide skybox in 2d views Split scene view layout/viewport classes into separate files Tidy Use frustum RayDepth for terrain, hitbox traces Make 2d clipping less crap Use black background for 2d views We don't need to do this anymore Fix perpendicular rotation handles being unusable in ortho views Fix 2d box selection: Frustum.FromCorners does ortho properly, gizmo tweaks Use correct gizmo settings for dragdrop Use correct plane for 2d view drag drop Prevent map cookie from overriding 2d viewmode rotation Draw grid on top in 2d views Merge branch 'master' into hackweek-multi-scene-view Add Widget.GetAncestor<T> Move Grid, Scene toolbars to header bar, remove SceneViewToolbar Fix warnings HeaderBar switch layout Tweak viewport menu, so you can see the checkboxes Merge pull request #1582 from Facepunch/hackweek-multi-scene-view Multi-viewport and Ortho Scene views
7 Months Ago
Use fpxr.h instead of old fpxr_public.h Remove unused native -> managed GetHmdMatrix function Implement world scale, tracked object list Only init with a debug messenger if launched with -vrdebug, remove some unused stuff Go through VR performance stats, obsolete everything we can't fetch (not sure there's much point keeping this at this stage 😅) Implement functions for Facepunch.XR get instance properties `vr_info` concommand cleanup, uses tracked objects from Input.VR
7 Months Ago
Add GetInstanceProperties() for system name
7 Months Ago
Cherrypick FirstPerson_Greybox scene from main/viewmodel_camera_anim_v2
7 Months Ago
HeaderBar switch layout Tweak viewport menu, so you can see the checkboxes