198,635 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
10 Months Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
10 Months Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
10 Months Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
10 Months Ago
Fixed tooltip characters briefly appearing as blocks when opening
10 Months Ago
Further ground foliage tone tweaks. Mip coverage tweaks on tree billboards to mitigate some of the blocky look.
10 Months Ago
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10 Months Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
10 Months Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
10 Months Ago
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10 Months Ago
Wolves will not bother howling if their prey is unreachable
10 Months Ago
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10 Months Ago
Wolves will favour targeting players over other NPCs unless the other NPC is way closer
10 Months Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
10 Months Ago
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10 Months Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
10 Months Ago
t1 smg - intial viewmodel base rig and anim clips - animator - viewmodel, entity and item prefab - initial ironsight setup
10 Months Ago
Clean: remove obsolete logs from GeigerCounter Tests: none, trivial change
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed ocean water depth on map sometimes being misleading
10 Months Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
10 Months Ago
Update: Take marker telemetry every measurement - Also avoid activating markers during Setup/Shutdown - Also avoid trying to convert Undefined sampler type to "seconds" Without these changes perf telemetry was too coarse(1 total value for all measurements * iters) Tests: Ran it for existing bench tests
10 Months Ago
Remove FSM tags, exhaustive transitions turn out to be easier to debug and manage
10 Months Ago
Particle system changes Added: Set child control points from particle positions - set orientation Set control points from particle positions Set per child control point from particle position Remap Distance Between Two Control Points to Scalar - output is scalar of current value Remap Distance Between Two Control Points to CP Remap Percentage Between Two Control Points to Scalar Remap Percentage Between Two Control Points to Vector Set Control Point To Player - Use Eye Orientation Set CP Offset to CP Percentage Between Two Control Points Cull when crossing sphere Fix some compile warnings (Hammer) Ported even more particle operators from CS:GO C_OP_SetControlPointToImpactPoint C_OP_RemapSpeed C_OP_RemapCPtoVector C_OP_RemapBoundingVolumetoCP C_OP_RemapVelocityToVector C_OP_RemapCPVelocityToVector C_OP_RemapAverageScalarValuetoCP C_OP_RampScalarLinear C_OP_RampScalarSpline C_OP_RampScalarSplineSimple C_OP_RampScalarLinearSimple C_OP_NormalLock C_OP_SetControlPointRotation C_OP_SetCPOrientationToDirection C_OP_LerpVector C_OP_LerpScalar More csgo particle operators C_OP_RemapControlPointDirectionToVector C_OP_NormalizeVector C_OP_RotateVector C_OP_ClampScalar C_OP_ClampVector C_OP_InheritFromParentParticles New CS:GO particle initializers C_INIT_OffsetVectorToVector C_INIT_RemapSpeedToScalar C_INIT_NormalAlignToCP C_INIT_NormalOffset C_INIT_SequenceFromCP C_INIT_InheritFromParentParticles C_INIT_RemapInitialDirectionToCPToVector C_INIT_RemapInitialCPDirectionToRotation implement particlefield_rotation selector for PET
10 Months Ago
Added configurable SpawnFilterMode to PlaceCliffs, PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise
10 Months Ago
gibs and guides for frontier gates and walls
10 Months Ago
player update. added rifle stance walk anims to the neccessary weapon holdtype override controllers
10 Months Ago
player update. exported rifle stance walking anims
10 Months Ago
Bugfix: Don't record GC data from Warmup runs Fallout from my first patch Tests: ran new perf tests with warmup, observed no allocations being recorded(as expected)
10 Months Ago
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10 Months Ago
merge from LocomotivePushFix
10 Months Ago
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10 Months Ago
merge from nametags_random_colour
10 Months Ago
merge from wallpaper
10 Months Ago
Ensure vendor test scene spawns a radtown
10 Months Ago
Added spline for vendor and bradley to follow S2P
10 Months Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
10 Months Ago
Localized dropdowns "Unknown" option
10 Months Ago
Localized active boosts tooltip (teas)
10 Months Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
10 Months Ago
Add budgeted queue for pathfinding requests
10 Months Ago
Added control point/ tangent editor tools to world spline inspector
10 Months Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
10 Months Ago
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10 Months Ago
set up anim event for 3p reload shells ejecting