250,929 Commits over 3,959 Days - 2.64cph!
rolling/pitching with controls
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing
Use libevents for damage / kill events
Fixed vendor spawn orientation
More consistent pulling over positions
Increased vendor mass and drag
Use libevents for damage / kill events
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
Serverside overriding of active item if restrained
storage building large progress
Fix glass and decal overlays depth bias
ui: Make dead players more distinct in PlayerAvatar
Controller bindings can be stored in separate files
Support input source paths
Add support for pose actions
Remove references to menu chord
We don't have to worry about action sets right now
Store controller bindings in separate files
Use input sources for controller differentiation
Fetch controller poses (position & orientation)
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Prevented vendor from tipping over in some scenarios
Don't re-enable the camera every single frame
DoF with reverse depth
Shaders for reverse depth
Voice chat filter sends to spectators
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corrected some texture settings for roof asphalt
corrected some small rotation errors in storage warehouse prefab
Removing BuildOptions.CleanBuildCache as a test (had issues on 2021 without this, giving it another go on 2022)
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
Fixed base bullet spread not being hooked in
Swap scores around on team swap
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
Upped min player count for competitive, max rounds up to 30
merge from searchlight_fixes
merge from invisibleplayers_fix
merge from bradleyvisual_merge
Show gamemode title in scoreboard
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
Add damage taken post processing
Punish players for crouching too much
Turn occlusion for door sounds, door itself doesn't block sounds
Cap team sizes for defuse to 5
Track original owner of weapon, show it in the weapon row
Burst upgrade 1.8.13 -> 1.8.15
merge from electricalheater_fix