193,782 Commits over 4,079 Days - 1.98cph!

11 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
11 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
11 Months Ago
Sidecar passenger can no longer drive the bike!
11 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
11 Months Ago
Order `Stats/Transform Count` based on the amount of components
11 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
11 Months Ago
Detailed colliders updated for the new sidecar
11 Months Ago
World colliders updated for the new sidecar
11 Months Ago
Fix scenes with slashes in them making a ton of sub folders
11 Months Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
11 Months Ago
Merge from main -> monument_scenes
11 Months Ago
merge from fix_invoke_cancel_nre -> main
11 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
11 Months Ago
Merge main -> Bikes
11 Months Ago
Merge from monument_scenes -> aux2
11 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
11 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
11 Months Ago
Merge UWSkidoo -> Aux2
11 Months Ago
Merge from main
11 Months Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
11 Months Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
11 Months Ago
Prefab fixes
11 Months Ago
Lighting prefab & related mats & textures
11 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
11 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
11 Months Ago
Fixed some incorrect tarp colours on oil rig
11 Months Ago
Fixed ceiling light not being interactable and gibs missing material
11 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
11 Months Ago
Fixed incorrect index (again)
11 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
11 Months Ago
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11 Months Ago
Fixed incorrect destination on event start
11 Months Ago
Sorted null hit colliders in obstacle check
11 Months Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
11 Months Ago
Event setup Added missed world mask to obstacles Codegen
11 Months Ago
Set up the vehicle world + detailed collider sets
11 Months Ago
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11 Months Ago
Moved the front force trigger to a separate GameObject
11 Months Ago
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11 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
11 Months Ago
Manifest update
11 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
11 Months Ago
Fix travelling vendor code compilation when in client or server only modes
11 Months Ago
Merge main -> travelling_vendor (client compile fixes)
11 Months Ago
11 Months Ago
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11 Months Ago
Fixed more client compile errors, in SceneToPrefab
11 Months Ago
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11 Months Ago
Undo substract on main CS 98931
11 Months Ago
Merge main