199,994 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Further optimisations Pooling used for other lists
1 Year Ago
Now checks list of hits instead Pooled list InvokeRepeating on obstacle update
1 Year Ago
More iteration
1 Year Ago
Use a different place to set fallbacks for VolumeClouds shader Added CNewParticleEffect.GetRenderBounds Improve consistency of trace surfaceID returns clientside This only relates to usages of PhysicsObject shadows vcollide_wireframe - draw the actual physics object clientside if it exists Test version of clientside model physics scaling Fixed trackspeed only working after ReturnToEyes input (point_viewcontrol)
1 Year Ago
Removed gesture stop
1 Year Ago
Imported Large Rubbish Skip Prop Added Textures and Materials for Large Rubbsh Skip Setup Large Rubbish Skip Prefabs, LODS and Colliders
1 Year Ago
Allow hot air balloons to transfer servers
1 Year Ago
Locked status fix
1 Year Ago
Apply handcuffs to victim wip
1 Year Ago
merge from fix_scrapforsale
1 Year Ago
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1 Year Ago
merge from wiring_near_vehicles_fix
1 Year Ago
merge from water-fog-scatter-strength
1 Year Ago
Don't run base input when locked
1 Year Ago
master house interior progress
1 Year Ago
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1 Year Ago
Rock iteration
1 Year Ago
Switch handcuffs to use BaseMelee
1 Year Ago
1 Year Ago
Merge from main
1 Year Ago
Re-added dryfire and attack states (for AK vm cam reset)
1 Year Ago
LR300 vm cam anim tweaks - reduced movement for deploys
1 Year Ago
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1 Year Ago
Re-applying 97361 changes after Plastic merge fuckery
1 Year Ago
Merged main into wiring_near_vehicles_fix
1 Year Ago
Fixed issues with scrap4sale in bandit
1 Year Ago
Reworked the underwater base glass to be in line with the other underwater changes.
1 Year Ago
subtracting 97607 wiring_near_vehicles_fix - broken prefabs
1 Year Ago
Green mat
1 Year Ago
Fixed weird merge issues Fixed scene not being pushed
1 Year Ago
Merge main - that was a pain
1 Year Ago
Viewmodel initial code setup. Protobuf. Serialization. Debug logging.
1 Year Ago
merge from io_seismic_sensor - Art placeholder
1 Year Ago
merge from searchlight_fixes
1 Year Ago
Tweaked rockets vibration level
1 Year Ago
correctly assigned materials to .worldmodel.prefab and .entity.prefab
1 Year Ago
Green/red light behaviour Name and description Recipe first pass Updated placeholder model and icon
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
Compile fix
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
merge from hackweek_renderlod_collapse
1 Year Ago
merge from boombox_toggle_fix
1 Year Ago
merge from wiring_near_vehicles_fix
1 Year Ago
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1 Year Ago
merge from lantern_fix_2
1 Year Ago
Move the update markers and previous life refresh process to happen 1s after the player dies, while the map is fading in rather than the instant the player receives their death RPC No real visual change but moves the heavy processing to after the player has visually died More thorough profiler coverage over the life infographic section
1 Year Ago
Merge from main
1 Year Ago
Added attack and dry fire states to prevent admire motion carrying over
1 Year Ago
Merge from main
1 Year Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs