194,089 Commits over 4,079 Days - 1.98cph!

1 Year Ago
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
1 Year Ago
ItemStore image blur
1 Year Ago
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
1 Year Ago
Add Rohans custom script to imagery on store item
1 Year Ago
Skin bundle update
1 Year Ago
Fix custom editor
1 Year Ago
Appear to have fixed NRE when wearing backpack while another backpack is equipped
1 Year Ago
Locker skin fix tweaks
1 Year Ago
S2P all
1 Year Ago
Add a CoverImage component
1 Year Ago
set sewer branch to skip HLOD by default
1 Year Ago
updated model for CNY launcher, prefab updates, set up animator with new admire
1 Year Ago
Updated LargeBackpack with Female version
1 Year Ago
Pushing broken item store images for Ian
1 Year Ago
Rerouted code to allow interface to do the majority of calls. Markers just notify interface of intention to open.
1 Year Ago
Updated LargeBackpack size
1 Year Ago
Finished overall layout
1 Year Ago
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1 Year Ago
Item Page media and descriptions
1 Year Ago
Fixed sold out colours and alpha
1 Year Ago
protocol ++
1 Year Ago
Further colour and layout adjustments - nearly there!
1 Year Ago
Warning popup when logging out in a safe zone
1 Year Ago
Further layout changes. Reduction in size Rearranged title
1 Year Ago
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1 Year Ago
merge from backpacks
1 Year Ago
Use attack_CNY
1 Year Ago
Fixed light binding. Scene backup.
1 Year Ago
Flame material fix
1 Year Ago
Updated attack_CNY to work with the IK semifix
1 Year Ago
Show amount of items in backpack as `3/12` via amount text Make amount text smaller front when an item is worn (14 font size normally, 12 when worn) to account for smaller inventory slots
1 Year Ago
Apply to bandages as well
1 Year Ago
Applied player only ItemModEntity behaviour on 349 entities
1 Year Ago
Add components to allow overriding the menu's background with a different image
1 Year Ago
Merge from main
1 Year Ago
Prefab fix
1 Year Ago
Updated meta files for new animations
1 Year Ago
Re-base SkinViewer branch, cleaning up mess
1 Year Ago
Merge from main
1 Year Ago
Make the blood on screen UI elements that appear when getting shot poolable, reduces GC allocation (30.6kb -> 1.7kb) and execution time (0.52ms -> 0.19ms) Applied to both the red blood and white censored version
1 Year Ago
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1 Year Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
1 Year Ago
Subtract dodgy merge from Main
1 Year Ago
UI fixes
1 Year Ago
Looks like I broke the crafting UI on this branch in the past. Reverting it to what's on Main for now
1 Year Ago
Fixes for zoom, and limits
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Reduce large backpack from 30 -> 28 slots to fit the inventory UI better
1 Year Ago
Optimise the backpack reparent process so it uses the faster id based bone lookup
1 Year Ago
Store UI tweaks