194,084 Commits over 4,079 Days - 1.98cph!
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Merge from hazmatpipefixes
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
Adjust m39 height on backpack
Adjust m39 height on backpack
Adjust m39 height on backpack
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
large backpack sound tweak
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
Add global.showDeathMarkerOnCompass convar
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
Change delay when picking up backpack from 0.5s -> 1.5s
Can configure pickup delay in ItemModContainer
Change icon of "looting box" to backpack when looking at backpack on the ground
Recalcualte bones for large backpack wearable
Reserialize small backpack worldmodel
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir
Allow immediate entity removal during timers, concommands and Think hooks
This addresses most use cases for game.CleanUpMap()
Mitigate a random crash with NPC:SetSquad
Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad
Hide IP address in status command for P2P servers
Fixed CWorld model pointer being set to -1 during saverestore
Merge from main -> backpacks
Abyss hazmat helmet02/03 pipe fixes
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player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
Abyss hazmat helmet01 pipe fixes
Updated view model and textures
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fixed animation culling issue
Embrasures and shutters also rotatable using R when being deployed
Fix shovel gather notice.
Disable UseViewModelCamera on metal detector VM for now
Increased all plants ripe stage duration from 4h to 14h
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
merged to main ladder_hatch_repair
merge from safezone_warning
Source entity prefab cleanup.
Updated third person model and world model
Deleted old placeholder model
Ensured triangle ladder hatch can be repaired in repair bench
metal detector viewmodel prefab ( viewmodel renderer) update
Updated model/prefabs
Added Christoffer's WIP textures