194,084 Commits over 4,079 Days - 1.98cph!

1 Year Ago
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1 Year Ago
Merge from hazmatpipefixes
1 Year Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
1 Year Ago
Merge from backpacks
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Improved holster positioning on m4 shotgun, double shotgun, hmlmg, flamethrower
1 Year Ago
large backpack sound tweak
1 Year Ago
Updated backpack positioning on all pickaxes, hatchets, jackhammer, fishing rod and chainsaw
1 Year Ago
Add global.showDeathMarkerOnCompass convar
1 Year Ago
Cityhall progress
1 Year Ago
Fixed lock slot ID not clearing when door lock is removed. Should fix rare bug where door can't be picked up until a lock is placed and removed again
1 Year Ago
Change delay when picking up backpack from 0.5s -> 1.5s Can configure pickup delay in ItemModContainer Change icon of "looting box" to backpack when looking at backpack on the ground
1 Year Ago
Recalcualte bones for large backpack wearable Reserialize small backpack worldmodel
1 Year Ago
Fix linux compile
1 Year Ago
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir Allow immediate entity removal during timers, concommands and Think hooks This addresses most use cases for game.CleanUpMap() Mitigate a random crash with NPC:SetSquad Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad Hide IP address in status command for P2P servers Fixed CWorld model pointer being set to -1 during saverestore
1 Year Ago
Merge from main -> backpacks
1 Year Ago
Abyss hazmat helmet02/03 pipe fixes
1 Year Ago
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merge from main
1 Year Ago
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1 Year Ago
player update. exported/setup knife anim set. edited skinning/butcher/bone and combat knife entities and created two holdtypes, one for 3 of the knifes to share and one for the comabt knife because it has a unique deploy anim
1 Year Ago
Abyss hazmat helmet01 pipe fixes
1 Year Ago
Updated view model and textures
1 Year Ago
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1 Year Ago
fixed animation culling issue
1 Year Ago
Arctic Suit pipe fixes
1 Year Ago
Embrasures and shutters also rotatable using R when being deployed
1 Year Ago
Fix shovel gather notice.
1 Year Ago
Disable UseViewModelCamera on metal detector VM for now
1 Year Ago
Increased all plants ripe stage duration from 4h to 14h
1 Year Ago
Fix creating new instances of TMP text in the editor so it doesn't spew errors and never work
1 Year Ago
merge from backpacks
1 Year Ago
merged to main ladder_hatch_repair
1 Year Ago
merge from safezone_warning
1 Year Ago
Source entity prefab cleanup.
1 Year Ago
Updated third person model and world model Deleted old placeholder model
1 Year Ago
Delete flag from craggy
1 Year Ago
Compile fix
1 Year Ago
Convar / debug cleanup
1 Year Ago
Merge from mfm_test1
1 Year Ago
Merge from main
1 Year Ago
Merged main
1 Year Ago
Ensured triangle ladder hatch can be repaired in repair bench
1 Year Ago
metal detector viewmodel prefab ( viewmodel renderer) update
1 Year Ago
Updated model/prefabs Added Christoffer's WIP textures