199,280 Commits over 4,140 Days - 2.01cph!

1 Year Ago
Rotate bows to face backwards when holstered on backpack
1 Year Ago
MetalDetectorSource balance baseline
1 Year Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
1 Year Ago
merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
removed Dragong launcher from loot tables
1 Year Ago
merge from main
1 Year Ago
Fix salvaged melee tools not having backpack holster position set
1 Year Ago
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1 Year Ago
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1 Year Ago
vm spear - updates to rig, burst cloth setup & clothMat
1 Year Ago
Move "FreeImage: Couldn't open file" to developer 2 Switch server downloads extension filter to a whitelist Also block html/ and scripts/
1 Year Ago
player update. exported/set up bandage anim set
1 Year Ago
Removed hight quality metal requirement for crafting/repairing sled
1 Year Ago
merge from main
1 Year Ago
Changed default nudity to pixelated
1 Year Ago
Fixed bug causing rangefinders to disappear when removed
1 Year Ago
Disable HL2 avoidance system from making NPCs invisible Fixed crashes related to shadow rendering Added a callback to game.CleanUpMap to defer it until end of tick Use it in the base game Do not cleanup env_soundscape_proxy entities This breaks soundscapes, and other soundscape entities are already not cleaned up
1 Year Ago
Added a rangefinder to the binoculars
1 Year Ago
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1 Year Ago
some fixes to Harbor1 island placement harbor2 backup
1 Year Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
1 Year Ago
Fixed bug with camera when equipping MD.
1 Year Ago
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1 Year Ago
Added tooltips when you over over the item in the list Fixed some final layout bugs Removed a bunch of excess code in the old markers
1 Year Ago
Ensured listing phrases are translated Rebuild phrases Reset listings colour based on stock
1 Year Ago
Set dressing harbor2 progress added a rusted up broken variant of the scientist turret for set dressing
1 Year Ago
Removed the blend value cap
1 Year Ago
metal detector - slowed down vm & 3p scan anim so it's easier to see lights
1 Year Ago
Tweak anims
1 Year Ago
Stopped vendors from caching current machine - forces a refresh on clicking
1 Year Ago
Vendors now aware of the total amount of machines
1 Year Ago
excavator yaw prefab, disabled renderer batching on props onboard
1 Year Ago
Revert files I shouldn't have pushed
1 Year Ago
Fixed electrical deployables being offset when placed
1 Year Ago
Merge from main
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Remove TransformHasMoved override that was causing parented kinematic items to disappear when leaving their initial network group
1 Year Ago
merge from metal_detector
1 Year Ago
merge from backpacks
1 Year Ago
merge from backpack_inventory_debug_tools
1 Year Ago
merge from ent_physics_debris
1 Year Ago
merge from CNY_Spear
1 Year Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
1 Year Ago
Adjust NPC position
1 Year Ago
Also codegen
1 Year Ago
Merge SkinViewer -> store-ui. Plastic reckons it successfully merged MenuUI.prefab here. We shall see.
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> SkinViewer
1 Year Ago
Fixed buncha impacts