201,593 Commits over 4,171 Days - 2.01cph!

1 Year Ago
Prefab setup
1 Year Ago
Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
1 Year Ago
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
1 Year Ago
Confetti mechanics.
1 Year Ago
Improve dropped item behaviour when parent is destroyed
1 Year Ago
Don't destroy ragdolls when parent is destroyed
1 Year Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
1 Year Ago
Adjusted some shack item properties.
1 Year Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
1 Year Ago
Visual threshold implementation
1 Year Ago
m4 shotgun sounds
1 Year Ago
Merge ServerSideRagdolls -> Aux2
1 Year Ago
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
1 Year Ago
Merge from main
1 Year Ago
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
1 Year Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
1 Year Ago
removed duplicate lod group
1 Year Ago
progress - texture set #3
1 Year Ago
Merge from main
1 Year Ago
Setup random variants to roof's bottomline prefabs
1 Year Ago
progress backup
1 Year Ago
Remove locked crate icon from map when any item is removed from a hacked crate
1 Year Ago
Add slider to control brush spacing Add paint.brushSpacing convar to control it from binds too
1 Year Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
1 Year Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
1 Year Ago
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
1 Year Ago
Ensured shelter isnt stackable. Made shelter easier to place.
1 Year Ago
▉▌▄ ▉▆▍ ▋▉▅.
1 Year Ago
Possible fix for NRE
1 Year Ago
Small backpack art, cherry picked from 90436 (wrong branch)
1 Year Ago
Merge Pull Requests * Added math.tau * Added option to force override child tables in table.Merge Update TTT Added Turkish translations Merge Pull Requests * Significantly improve the performance of SortedPairs More clean ups Player:SetPData transition to use SteamID64 This change is backwards compatible and will eventually convert all data to use SteamID64 keys, instead of UniqueID.
1 Year Ago
assigned correct world model to trophy 2023
1 Year Ago
exported edited melee idle pose to match the pistol pose
1 Year Ago
Merge main
1 Year Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
1 Year Ago
Merge from main -> oil_rig_radiation
1 Year Ago
merge from main
1 Year Ago
w_revolver reload - removed root bone in mask
1 Year Ago
set 3p rifle anims to use new avatar mask
1 Year Ago
merge from fix_default_binds_repeating
1 Year Ago
merge from fix_cached_browser_modded_tags
1 Year Ago
▉▊█▄▋ ▊▇▍▉ ▆▍█▅_▆▉▇▌▋▅_▍▅▍▍█▉
1 Year Ago
merge from Legacy_Furnace
1 Year Ago
legacy item lighting setups
1 Year Ago
Created Secondary Icon for Confetti Cannon
1 Year Ago
updated world model prefab with necessary world model scripts
1 Year Ago
deleted hachet anims from testanims folder
1 Year Ago
added ik target to revolver.entity
1 Year Ago
lr300 wm reload- removed root bone in mask, ik target curve adjustments for deploy and reload
1 Year Ago
changed LODs, LOD3 is now baked down 2 materials to 1