128,633 Commits over 4,140 Days - 1.29cph!
Checkout result button cant be toggled off
Fix monuments/vending machines briefly visible when map is fading in
Fixed cart not clearing correctly from prefs after a checkout
Fix game modes automatically spawning the player if they were killed while offline even if they have a sleeping bag (ie. when we would normally just show the death screen when connecting)
More robust map viewing system
Shows the proper loading wheel
Fix death screen fog not being applied if player leaves and joins another server in a single session
Changed menu loading to make sure we aren't initializing disabled preprocessed prefabs
Cache loaded pages
Fixed store subbing twice to steam purchase callback
Double instance safeguard for all pages
Safer home page singleton
Bail out of server browser if instance is already found
Proper method for formatting timespans as months,weeks,days,minutes and seconds in a translatable way
Setup 'last joined' time for quick join and regular server entries
Pack last joined time inside light server data we store in the menu json
Ultra wide fixes
Always close the cart after a succesfull checkout
Checkout result buttons not clickable during the opening sequence
Added an horizontal scroll in the checkout result page for when you buy half of the store at once
Take a stab at fixing the rust plus button being unuseable when first joining a server
Setup quick join system
Bypasses the history page (not super reliable), so we store the last connected server data locally
Bit of work to ensure info is displayed properly
More code cleanup throughout player join and connection classes
Primary green button styles tweaks, to match blue primary
Bootstrap roboto sharpness tweak
Checkout result page polish
Equip the item on the player when a button is pressed
Reset the vertical scrollbar position to the top when typing in the filter box
Selecting item buttons from the scroll view now creates a worldmodel and a viewmodel, pressing a different item button replaces it. On player connection, the player's inventory is cleared in the case of having an editor loadout equipped - in preparation for giving the item to the player. Added a skydome to the scene from Playground to resolve lighting errors on some viewmodels
Fix code lock item being marked a redirect of itself, introduced in
124930
Fix not being able to set a guest code after reskinning
More toggleables: merge_damage (fixed), motion_list, remove_queue
Fixed menu having a 0.98 alpha while ingame
Set up 3p hc revolver anims, entity and override controller
On checkout, clear the cart before creating a new journey ID
Fixed scrollview position anchoring to remain consistent when maximised
Fix for the Steam auth ticket failing to return after lengthy client sessions
Removed a mask on skin tiles, not needed
Tweaks
Updated Rust.RenderPipeline package to remove static references to pipeline resources as everything needs to be handled via the Render Graph
Potential fix for "eject pistol shell not found" warning spam
merge from fogmethod1 (sky branch)