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128,627 Commits over 4,140 Days - 1.29cph!

9 Days Ago
merge from fogmethod1 (sky branch)
9 Days Ago
Mild color adjustments in post to compensate for the arctic overexposure tonemap adjustment fix. Another night sky brightness pass between different weathers, to make them more consistent at night.
9 Days Ago
Add reset static field attribute to base mono behaviour and handle all of the inherited types with static fields. This will ensure we also catch new static fields in the future without manually adding attributes
9 Days Ago
Handle dictionary/list/native collections/abstract classes.
9 Days Ago
Fix twitch drops text not working
9 Days Ago
new_menu -> main
9 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Days Ago
NRE fix
9 Days Ago
Destroy generated map textures when disconnecting from a server
9 Days Ago
Hook up server wiped on loading screen
9 Days Ago
Hook up 'respawn' button Change out the cartoony map open animation
9 Days Ago
Null check before setting texture parameters in FoliageGrid
9 Days Ago
updated ejector seat mount position and player sitting anim
9 Days Ago
Prepare some voiceline variations so that they don't repeat the same things too much
9 Days Ago
Ejector seat - added LODs and gibs
9 Days Ago
Added a crude profiler that works in release builds
9 Days Ago
Added a crude profiler that works in release builds
9 Days Ago
Rifle animation and entity updates
9 Days Ago
new_menu -> main
9 Days Ago
Fix the map screen deciding it didnt want to work Remove all flex graphic transforms from the play page
9 Days Ago
new_menu -> main
9 Days Ago
Fix loading screen tags NRE
9 Days Ago
Swapped placeholder doors for static ones in food market barge
9 Days Ago
Now spawning the viewmodel in the world at the correct position by disabling VM camera and adding new editor-only position override bool
9 Days Ago
new_menu -> main
9 Days Ago
Session Overlay
9 Days Ago
Fix loading screen having double tags again
9 Days Ago
Updated pilot hazmat prefab with new model
9 Days Ago
respawn button in session
9 Days Ago
Fixed limited skin gradient not scaling right
9 Days Ago
Remove flex graphic transform from refresh button again
9 Days Ago
merge from new_menu
9 Days Ago
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9 Days Ago
deleted m92 and p17 animation sets as they use the animations in the sap anim set
9 Days Ago
Merge from main
9 Days Ago
exported semi auto pistol animation set and updated sap, p17 and m92 holdtype override controllers with those anims
9 Days Ago
Changes to dialogue tree editor: - Support for new node types (entry node, branch node) - All dialogue trees now have and start at the entry node, with conditions for which speech node to start at defined in the graph editor window rather than in scripts - New node creation window - Nodes are now stored with GUID's and we use these to determine connections rather than shortnames - Updated all existing conversations to work with these changes, all *should* be mostly working as before. Where some scripts are still relying on shortname values things will break - Various other small fixes and improvements
9 Days Ago
Improve connect/session modal
9 Days Ago
RHIB Update
10 Days Ago
Added test assets for bottom layer of food market structure. Continued set dressing.
10 Days Ago
Fix listplayerreportcounts command
10 Days Ago
merge from fogmethod1 (sky branch)
10 Days Ago
Tweaked home screen gradient overlay, less noise
10 Days Ago
floting city tarp kit
10 Days Ago
Misspelt webm folder name
10 Days Ago
tarp trim texture update
10 Days Ago
Setup safe video player - this allows us to swap between playing .webm and .mp4 files if the system doesnt have the correct .mp4 codecs Setup the same system in the main menu videos Add MP4 versions of the background videos
10 Days Ago
Reworked how fake items are handled and spawn by store item grids Tweaked all grids Fixed a featuring takeover issue
10 Days Ago
Fixed printWeeklyItems and printGeneralStore commands not printing all items
10 Days Ago
added tooltip to view stats as "base [+- diff]"