reporust_rebootcancel

132,636 Commits over 4,293 Days - 1.29cph!

10 Months Ago
Still broken looking but slightly less broken looking vine visual
10 Months Ago
Change `AddFractionOfContainer()` method to keep 50% of the amount of items instead of 50% of stacks - 1000 stone + 1000 wood -> 500 stone + 500 wood instead of only choosing one of the stacks - use RNG to determine initial rounding of stackable items then use remainder to consistantly determine the rest of the rounding behavior
10 Months Ago
Merge from upload_icons_range
10 Months Ago
Added eyelid skin weights to heads that didn't have any
10 Months Ago
Playground.player scene updates
10 Months Ago
Player seed updates
10 Months Ago
subsurface, more shader params, and experimenting with reflective glow
10 Months Ago
Remove reclaim toast prompted when you respawn
10 Months Ago
Remove reclaim terminal from outpost and bandit camp - S2P both monuments
10 Months Ago
Subject to change: run commandline arguments again in Bootstrap after loading config to overrule anything defined in both
10 Months Ago
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10 Months Ago
▊▆▅ ▋▇▉▌▇▊▌ ▉▄▄█▍▄▍ █▄▌▇▉▍ ▌▊▆▊▌ ▉▍ █▌▉▇▅ ▌▌▇▆ ▌▊▋▉▋▆▉▊▄▆ ▊▅ ▌▇▇ (▆▄▇ ▆▅▄▌▍ ▋▋▇ ▊█▊ ▆▅▅▊▅▆▆ ▊▍▅ ▊▅▊▊ ▊▌ ▋ ▊▉▅▄▅ ▉▊ ▆▆▍▊ ▍▌█▉▄)
10 Months Ago
Disable texture streaming for ground_plants
10 Months Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
10 Months Ago
Player seed updates
10 Months Ago
merge from ownerid_fixes
10 Months Ago
Set owner id of spawned vehicles and hot air balloons
10 Months Ago
Set ownerid of siege tower draw bridges
10 Months Ago
Set owner id of siege weapon spawned by constructable entities
10 Months Ago
Rotation of boomerang wm
10 Months Ago
removed old temp hatchet mesh from .entity prefab
10 Months Ago
eye shader beginnings (parallax iris and two layer specular)
10 Months Ago
Added AO to MP5 material
10 Months Ago
merge from high_walls_skins
10 Months Ago
Tweaked adobe gate door controller sockets again
10 Months Ago
erosion tuning and fixes
10 Months Ago
merge from high_walls_skins
10 Months Ago
Restored adobe gate animation events - fixes missing opening and closing sounds
10 Months Ago
merge from cinematic_export_pipes -> main
10 Months Ago
Subtract 79093, caused shoreVectors to be generated twice, which slowed down playing in editor
10 Months Ago
Add editor tool to export selected industrial pipes as a prefab
10 Months Ago
Plugged AO into Spinning Wheel materials
10 Months Ago
Boomerang world model rexport
10 Months Ago
Use mesh scale when drawing simple building block highlights - fixes adobe high wall and gates barbed wire scale issues
10 Months Ago
Desal Update
10 Months Ago
Slightly increased the frontier high wall bounds, to catch ladder deployed on the railway
10 Months Ago
- Ensure original boomerang item is cached by new thrown boomerang - When boomerang hits something the boomerang item will be nuked
10 Months Ago
Missed files
10 Months Ago
New system to keep the boomerang in your hotbar whilst its flying. Total buggy mess right now
10 Months Ago
merge from copy_paste_clientside_fixes -> main
10 Months Ago
Fix copybuilding saying it required 1 argument instead of using the clipboard
10 Months Ago
Cherry picked changeset 117018 from env_volume_performance_testing
10 Months Ago
merge from main -> copy_paste_clientside_fixes
10 Months Ago
Tweaked adobe gate door controller socket pos
10 Months Ago
Attempt to fix croc being stuck after static bite attack only on release
10 Months Ago
Added ability to bypass consume on throw
10 Months Ago
- Double max rotation speed - Remove unneeded logs
10 Months Ago
Fixed throw RPC error
10 Months Ago
shrunk the adobe gate doors thickness, adjusted the keylock position to suit
10 Months Ago
Re-edded deferred indirect lighting pass