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129,596 Commits over 4,140 Days - 1.30cph!

39 Days Ago
Skin viewer nre fix, some tweaks
39 Days Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
39 Days Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
39 Days Ago
Merge from parent
39 Days Ago
Merge from main
39 Days Ago
merge from main
39 Days Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
39 Days Ago
merge from no_build_zone_height_visual
39 Days Ago
merge from lock.key.item
39 Days Ago
merge from fix_userbutton_steamid_copying
39 Days Ago
merge from invis_indicator
39 Days Ago
merge from static_entities_hostile_fix
39 Days Ago
merge from mummywraps_shadowlod
39 Days Ago
Merge from hardcore_refresh
39 Days Ago
Suppress warnings in Compass and CompassViewmodel
39 Days Ago
Merge from hardcore_refresh
39 Days Ago
None compile fix (CompassViewmodel)
39 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
39 Days Ago
Merge from main
39 Days Ago
Protocol++
40 Days Ago
Merge from main
40 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
40 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
40 Days Ago
Load monument prefabs if procgen needs to run on the client or server
40 Days Ago
Mark Rowboat_LOD2 as read/write
40 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
40 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
40 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
40 Days Ago
Disable condition on compass
40 Days Ago
Clean up v_compass.anim.controller missing local files
40 Days Ago
Merge from compass
40 Days Ago
Fix resetfogofwar command
40 Days Ago
Mark a bunch more meshes as read/write
40 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
40 Days Ago
UI_FoilShaderMouseFollow compile fix
40 Days Ago
merge from new_menu
40 Days Ago
Compile fix
40 Days Ago
Fixed nre when opening skin viewer while connected to a server
40 Days Ago
merge from new_menu
40 Days Ago
Compile fix
40 Days Ago
merge from new_menu/skin_viewer_merge2
40 Days Ago
Cleaned SkinViewer scene
40 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
40 Days Ago
Fix research table snapping issues
40 Days Ago
Add padding when trying to snap to twig walls
40 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
40 Days Ago
merge from new_menu
40 Days Ago
Removed some assets I don't need for the merge
40 Days Ago
crash at monument distance 800 -> 1200
40 Days Ago
Cleanup