131,384 Commits over 4,232 Days - 1.29cph!

3 Years Ago
merge from infinite_ammo_convar
3 Years Ago
Fixed corpse & skull not having name hidden in streamer mode
3 Years Ago
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3 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
3 Years Ago
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
3 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
3 Years Ago
merge from main -> infinite_ammo_convar
3 Years Ago
fixed SC floor frames gibs assignment
3 Years Ago
fixed SC foundation hole nexto adjacent tiers
3 Years Ago
eliminating gap between roof and wall from LOD2
3 Years Ago
fixed regression disabling tint on shipping container material
3 Years Ago
visually different softside for SC wall.half
3 Years Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
3 Years Ago
compile fix for infinite_ammo_convar
3 Years Ago
merge from reloadweapons_command
3 Years Ago
merge from infinite_ammo_convar
3 Years Ago
client/server compile fixes
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
merge from building_skins_3 - shipping containter DLC building skin enabled
3 Years Ago
network++
3 Years Ago
ferry terminal now spawns on procmap alongside harbors
3 Years Ago
subtracting 81366 - shipping container bundles
3 Years Ago
decals fix on ferry terminal building
3 Years Ago
Updated shipping container bundles private -> content
3 Years Ago
shipping container building skin unlocked with 10220 Adobe building skin (placeholder)
3 Years Ago
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
3 Years Ago
merge from sign_resolution_increase
3 Years Ago
merge from pager_silent_fix
3 Years Ago
merge from main
3 Years Ago
backup
3 Years Ago
Switch between skins using Q and E while pie menu is open
3 Years Ago
Compile fixes
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Can now change rf transmitter frequency while in a hostile TC radius
3 Years Ago
Fixed gibs not matching colour Bug fixes
3 Years Ago
Apply new construction skin component to all container prefabs
3 Years Ago
Play animation and fx
3 Years Ago
First pass spray can logic
3 Years Ago
Further halo improvs.
3 Years Ago
Stronger 6P density.
3 Years Ago
Added LOD group to glass cubes
3 Years Ago
White premultiplication on 6p textures to improve haloing.
3 Years Ago
Tweaked spec on a few tiled cubes
3 Years Ago
Cleaned up all the old crap. Naming convention.
3 Years Ago
Merge from main
3 Years Ago
Fixed 'victory' cinematic animation using hat tip clip
3 Years Ago
New atlas renders made for the updated shader.