202,633 Commits over 4,171 Days - 2.02cph!

3 Years Ago
Increased size of preview image for signs
3 Years Ago
Merge from main
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed expanded sign preview getting smaller each time the admin panel is opened Fixed hanging sign image getting displayed backwards
3 Years Ago
Fixed pooling issues with pattern boomers in UGC panel
3 Years Ago
Added to all BaseOven, smelt multiple items per tick, loot all button
3 Years Ago
Trickled in the previously applied small fixes. Brought the fishing villages up to procmap spec.
3 Years Ago
Citizen source updates
3 Years Ago
Merge from modding_prefabs
3 Years Ago
More material base scaling fixes. Additional tile and concrete prefabs
3 Years Ago
Added plaster tiled cubes
3 Years Ago
Additional tiled cube variants for cloth (carpet) and tiles
3 Years Ago
Fixed base scaling on tiled cube materials
3 Years Ago
Replace HttpImage with inline image loading logic to handle loading/missing states better
3 Years Ago
Add tab buttons so the map can be switched between nexus and server maps
3 Years Ago
merge from hapis_conversion
3 Years Ago
Fixed the missing notch on cliff_tall_pinch_b LOD3 for player cover at higher distances. Doing so on LOD4 should not be necessary.
3 Years Ago
Created bespoke gibs for train_wagon_loot Updated train_wagon_fuel_tank gibs Updated prefab scripts
3 Years Ago
remaining new gunshots incl. silenced shots
3 Years Ago
some more
3 Years Ago
Enabled crunch compression on some textures in the vehicle folder
3 Years Ago
removing a bunch of unused stuff :DDD
3 Years Ago
Enabled crunch compression on some textures in the nature folder
3 Years Ago
Added the 3 new monuments & surrounding spawns back in again.
3 Years Ago
fixed issue where the first shot fired while beginning ADS would still play the non ADS fire animation obscuring the camera sped up SAR deploy duration/animation slightly increased m39 fire rate to match SAR adjusted m39 recoil toned down m39 ADS punch
3 Years Ago
Remade brick_wall_c textures and masks Changed brick wall and plaster textures to 2k and crunch compression
3 Years Ago
Enabled crunch compression on textures in the props and structures folder
3 Years Ago
merge from hapis_conversion
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Shader normals fix. Updated materials + greybox scene
3 Years Ago
Hapis scene file from 71607
3 Years Ago
Fix
3 Years Ago
Merge from modding_prefabs
3 Years Ago
▍▉▌▋▋▋ ▍▋ ▍▍▇▇ ▅▍▄▆ ▆▋▍▋▉▉█▆ ▌▊▋▉, ▌'▍▇ ▆▇▍▋█▅▊▆▊▄ ▇▊▍▅ ▍▄▍▆ ▌██▅█▇ █▅ ▉▌▄ ▍█▌▄ ▉▅ ▄▆▆▊▄ ▉█ ▆▊▅ ▍▉▅▌▊▋▇▍ ▉▌▄ ▍▉▇▇▉▋▆▊ ▊▉▊▇ ▄▍ ▌▋▊ ▋▍▍▌▋▆.
3 Years Ago
Merge from interaction_sounds
3 Years Ago
Merge from global_lighting_tweaks
3 Years Ago
Cherrypick 72209
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Interaction sounds for small loot - tech/vehicle parts, medical, tools, fuel, food and ammo crates.
3 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
3 Years Ago
continued Hapis troubleshooting - del newly added monuments for testing
3 Years Ago
Set up the updated loot wagon, removed my temporary content
3 Years Ago
Unsaved changes
3 Years Ago
Some variation in the hatch anim
3 Years Ago
Elite crate interaction sounds
3 Years Ago
Fixed sign images getting smaller every refresh Fixed photo frame content not getting deleted properly
3 Years Ago
Finished setup - fuel wagon now fully functional. Output goes into the red tank.
3 Years Ago
Manifest build for wagon changes
3 Years Ago
Fixed layer issues
3 Years Ago
Minor edit