135,592 Commits over 4,293 Days - 1.32cph!

4 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
4 Months Ago
tropical2 s2p
4 Months Ago
baked tropical2 shorevectors
4 Months Ago
handle inactive terrain in bakes
4 Months Ago
deep sea shorevector map initializes as ocean
4 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
4 Months Ago
hull.triangle sockets setup
4 Months Ago
Initial setup to fix scientists trying to shoot through glass
4 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for (previous commit didn't go through)
4 Months Ago
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4 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
4 Months Ago
Fix scientist corpses showing "ScientistNPC2" in the loot panel, instead of the localized name for scientists
4 Months Ago
Fixes, improvements, socket tweaks.
4 Months Ago
Rejigged LODs in mannequin variants
4 Months Ago
re-attached baked shore vectors after accepting source from last merge, reran s2p
4 Months Ago
merge from deep_sea
4 Months Ago
Fix player model playable graph NRE on other players.
4 Months Ago
Remove log
4 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
4 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
4 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
4 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
4 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
4 Months Ago
PT boat turret update
4 Months Ago
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4 Months Ago
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4 Months Ago
Better soft mask canvas caching
4 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
4 Months Ago
More work arounds for dodgy clipping checks on the pt boat
4 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
4 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
4 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
4 Months Ago
disabled relief mapping on fish piles material
4 Months Ago
fixed zfight on boat low wall posts when adjacent
4 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
4 Months Ago
Fix mission item pickup being setup wrong on small oil rig
4 Months Ago
RPG7 - updated viewmodel, WIP textures
4 Months Ago
Merge from naval_missions
4 Months Ago
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4 Months Ago
Merge from /indirect_instancing/layers
4 Months Ago
push up 2nd half of the asset
4 Months Ago
Push up new meshing asset with source
4 Months Ago
Remove spam logs
4 Months Ago
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4 Months Ago
Tac Gloves texture update
4 Months Ago
Remove old meshing asset