190,963 Commits over 4,049 Days - 1.97cph!

3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Merge from primitive
3 Months Ago
Merge from main
3 Months Ago
Updated knight items to not overlap ids with lunar new year content
3 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
3 Months Ago
Scene tweaks
3 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
3 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
3 Months Ago
Merge from steamworks_161 (updated other dlls)
3 Months Ago
Other files pulled from steam, if that even works
3 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
3 Months Ago
End title scene backup
3 Months Ago
Updated steam_api for server which is in a different path for some reason
3 Months Ago
Subtract 110734, needs more investigation
3 Months Ago
Orientation fuckaroo & fx offsets
3 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
3 Months Ago
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3 Months Ago
Various high explosive stuff
3 Months Ago
Fixed battering ram door server gib missing material
3 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
3 Months Ago
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3 Months Ago
Anim + scene backups
3 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
3 Months Ago
Parent merge
3 Months Ago
Script tweak
3 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
3 Months Ago
Parent merge
3 Months Ago
Parent merge
3 Months Ago
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3 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
3 Months Ago
Cherrypick 110576 + 110648 (4K textures)
3 Months Ago
Knight armour world model fixes
3 Months Ago
Fixed knight armour viewmodel not showing
3 Months Ago
Merge from lunar_new_year_2025
3 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
3 Months Ago
Merge from main
3 Months Ago
primitive -> Aux2
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
compile error again
3 Months Ago
merge from primitive -> aux2
3 Months Ago
merge from primitive_gm -> primitive
3 Months Ago
Ensure on the server that items can't be crafted in the wrong era
3 Months Ago
Make pistol ammo loot only as well
3 Months Ago
merge from main -> primitive_gm
3 Months Ago
merge from fix_amplify_import_times -> main
3 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
3 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
3 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
3 Months Ago
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