191,099 Commits over 4,049 Days - 1.97cph!

3 Months Ago
updated wallpaper textures with less damage and darker tears and rescaled to 2048
3 Months Ago
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3 Months Ago
cherrypicking lunar_new_year_2025 changes
3 Months Ago
Manifest Set up new wall divider items
3 Months Ago
Update skin list, make pack item for wallpapers
3 Months Ago
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
3 Months Ago
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
3 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
3 Months Ago
Merge from train_tunnel_altitude_2
3 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
3 Months Ago
Merge from primitive
3 Months Ago
Server compile fix
3 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
3 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
3 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
3 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
3 Months Ago
merge from primitive
3 Months Ago
Fixed broken deceleration by 110601
3 Months Ago
Horse inventories saving
3 Months Ago
Light bleed fix.
3 Months Ago
Fixed unassigned metallic texture.
3 Months Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
3 Months Ago
Fixed horse protection not scaling player damage
3 Months Ago
Enabled mip maps on all siege weapons related icons
3 Months Ago
Adjust the intensity of the sun light in the icon render scene
3 Months Ago
merge from main
3 Months Ago
Removed combatlog 10s delay for admins and developers
3 Months Ago
Whitelisted horses for elevators
3 Months Ago
primitive -> Aux2
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Fixed arrowheads appearing on the wrong slots
3 Months Ago
merge from primitive
3 Months Ago
Fixed horses not taking fire damage
3 Months Ago
4ShotCrossbow -> primitive
3 Months Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest
3 Months Ago
Minor hip motion fix when braking
3 Months Ago
Can brake using CTRL Tweaks, cleanup
3 Months Ago
primitive -> 4ShotMiniCrossbow
3 Months Ago
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
3 Months Ago
- Added effects to effects folder - Setup scope attachment points for vm and wm
3 Months Ago
Added sliding behaviour when going up or down a steep slope Improved backward movements Fixed some animation bugs
3 Months Ago
3rd person fire effect if loaded fire arrows
3 Months Ago
Fix broken override controller on 3p anims
3 Months Ago
lunar new year wallpaper variant materials, textures, icons, item prefabs
3 Months Ago
4ShotMiniCrossbow -> primitive
3 Months Ago
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it Using fancy bolts with larger arrow heads makes them easier to count
3 Months Ago
Re-add molotov as it accidently got removed
3 Months Ago
Restrict additional items - mlrs - 40mm grenade ammo (since MGL was already removed) - all rocket ammo (since launcher was already removed) - C4 - HV & incendiary pistol ammo - homing launcher & ammo
3 Months Ago
Ensure update arrowheads run on client init
3 Months Ago
- swap to move towards rather than move towards angle - Play with animation compression - Patched an animation combiner I found online to work - Combined reload animations into one clip - Setup on mini crossbow to use for 3p