249,919 Commits over 3,959 Days - 2.63cph!
Added an armor insert item.
Armor inserts can be slotted into armor.
Include armor slots in CollectProtection
Merge from tick_limit_improvements
Fix exposed property default value regression
Better maxpacketspersecond_tick lag forgiveness
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
- Cleaned up layer setup
- Bow strings setup on additive layer again
- Renames
Better horse grounded checks
Restored breed max speed scale
Merge from train_tunnel_altitude_2
Add convars for boat purchases as well
- `vendor_sub_solo_enabled`
- `vendor_sub_duo_enabled`
- `vendor_rowboat_enabled`
- `vendor_rhib_enabled`
merge from workshop_normalmap_issue
Fixed explosion damage networking
Remove IConfigurationSystem
Remove CommandTarget_t, InputCommandSource_t
Set correct network mode on charger, tweak netcode a bit
Add primitive gamemode to manifest so it can be loaded
Now that we have convars, apply default settings to primitive gamemode
- block metal & hqm upgrade tiers
- disable patrol heli event
- disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
New: Editor-Server can playback a server demo
Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate
Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
Increased horse wheel mass to 600
Tweaked braking forces
Explicitly serialize & deserialize null values (#1759)
Added replicated convars to control vehicle purchases
`vendor_minicopter_enabled`
`vendor_hab_enabled`
`vendor_attack_heli_enabled`
`vendor_scrap_heli_enabled`
Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
- Added Hopper mounts
- updated hopper mesh
Gauss: Add penetration to charged shots, can configure max thickness
removed obsoletes
Remove old spray component
main -> 4ShotMiniCrossbow
ToolRenderLayer shouldn't force Forward mode as it disables face selection and other crap
Hammer wireframe is just normal render pipeline wireframe now instead of all the special case layer stuff
Fixed server events being removed from list of events when disabled
Fixed toggling server event not being printed to server console
Horse clipping checks
Created new saddle prefabs
Prevent movement colliders
Native console command help etc
print variable value when no arguments
Move "find" to c#, add ConvarFlags.Hidden
Fix missing standalone files
sbox-issues/issues/7241
Hook up IPressable.Release
Fix CI menu build for PRs
Analogue to 80a508a419578851e644fce2fa43da3debd48d9c
Merge branch 'master' into serialize-null-fields-and-props
Fix CI menu build for PRs
Analogue to 80a508a419578851e644fce2fa43da3debd48d9c
Hook up IPressable.Release
Fix missing standalone files
sbox-issues/issues/7241
trim props
trim prop sources
Merge branch 'main' of sbox-assets
table_round_a + coffeetable_a props
Explicitly serialize & deserialize null values
Add ConVar flags
Remove dead code
Route console commands from engine to managed
No need to register convars with engine, we are the owner now
Strip command buffer running, aliasing
Store native console commands, everything works again
Set up jungle ruins beam kit prefabs
Add convars to modify server events
`print_server_events` will list all events & their settings
`set_event_enabled <event> <true|false>` will enable/disable events
`set_event_min_delay <event> <delay>` will set in-game hour minimum delay
`set_event_max_delay <event> <delay>` will set in-game hour maximum delay
Fix spline loop (de)serialization
Gauss: add loads of screen punch when firing a charged shot
Health and Armour kit pickup
Add continuous shake whilst charging the gauss gun
Gauss: Damage is evaluated on a curve based on charge power, drain ammo whilst charging until fully charged
Doh lets always subscribe Terrain OnTransformChanged
Add Gauss Gun, missing ricochet, screenshake, charged damage bonus