192,393 Commits over 4,049 Days - 1.98cph!

13 Days Ago
Merge: from playerinventory_allocs - Removing extra garbage allocs from ToArray calls Tests: equipped armor when already having one, tried to pick up an extra map with one already in the belt
13 Days Ago
Update: PlayerInventory.CanWear no longer allocates an extra array - BufferList.CopyFrom now clears orphaned range, to avoid holding references to managed objects Tests: gave myself 2 maps - they correctly avoided being both on the belt
13 Days Ago
log_fixes -> main
13 Days Ago
Various polish & fixes.
13 Days Ago
merge from broadphase_abp
13 Days Ago
Remove HideUntilMobile logs
13 Days Ago
Update: pool ToArray allocation in PlayerInventory.WearItemCheck - BufferList now can copy from List Tests: equipped armor while wearing armor
13 Days Ago
zigg water surface collider was not set as 'convex' - S2P
13 Days Ago
merge from oldhorse_purge
13 Days Ago
Fixed NRE when killing horses
13 Days Ago
merge from cavebucket_tincanalarm_fix
13 Days Ago
Fixed cave bucket lift not triggering the tin can alarm S2P all caves
13 Days Ago
Added an optional secondary light to EmissionBlink (behind a default off bool) Adjusted the seismic sensor to use it, so that it can emit bounce.
13 Days Ago
Dart damage tweaks. Lowered radiation dart effect strength.
13 Days Ago
Tweaked ocean surface, lake topolgy, enabled water map in monument options Set dressing tweaks
13 Days Ago
Adjusted siren light material timings to match the light rotation timings. Shadow settings configured for upcoming building block shadow proxy changes. Other polish.
13 Days Ago
merge from xorswitch_restart_fix
13 Days Ago
Dart and blowpipe LOD and outline fixes
13 Days Ago
merge from Easter_event_2025
13 Days Ago
Fixed incorrect surface types on condenser tanks - S2P required
13 Days Ago
Fixed incorrect surface types on a couple bamboo kit prefabs - S2P required
13 Days Ago
Delete bone dart folder
13 Days Ago
switched to automatic box pruning broadphase - local testing showed 47% improvement
13 Days Ago
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13 Days Ago
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13 Days Ago
Added a plane inside the water treatment tank to prevent players being blocked in it - S2P required
13 Days Ago
Compile fix Test list
13 Days Ago
merge from xorswitch_restart_fix
13 Days Ago
Snap to zero paste option implementation
13 Days Ago
Copypaste compile fix Added LoadFileFromBundles Added snap to zero paste options
13 Days Ago
Merge from main
13 Days Ago
jungle_update -> boomerang
13 Days Ago
BasePlayer and RPC factory compile fixes
13 Days Ago
Fixed XOR Switch briefly sending power after a server restart
13 Days Ago
Cherry pick from foliage_wind_phase 118815
13 Days Ago
Reduced velocity of all darts
13 Days Ago
Update the DLSS dll files to only load on Windows. Also, made sure to disable the option in the graphics menu for other operating systems
13 Days Ago
Cherrypick Conditional Armour [118751] -> cocoknight_armor_dlc
13 Days Ago
Seismic detector: Fixed blinker emission script. Blue sirenlight: Fixed light defaulting on after moving out and into cull range again. Red sirenlight: Fixed shadow glitch.. maybe. Electric heater: Heat shimmer outline improvement. Electric furnace: Fixed LightEx making the cookie light too strong. Small generator: Pulsed the exhaust because 1 cyl engine.
13 Days Ago
Switched piper nigrum pieces to Tree Layer
13 Days Ago
Added more precision to colliders for corner jungle ruin pieces. Set piper nigrum SFX components to trigger layer. Set piper nigrum meshes to World. Fixed scale issue with debris colliders.
13 Days Ago
remvoved dead frames from tail end of crossbow viewmodel
13 Days Ago
GUI toggle for using blue vertex channel as wind phase offset
13 Days Ago
Boomerang Media -4k Textures -Material -Model
13 Days Ago
Setup HLOD for jungle_ziggurat scene Repainted splats and topologies to try and blend into the jungle biome better (shorter transitions, straight into forest floor splat) S2P
13 Days Ago
Re-factored the ziggurat exterior/interior shell prefab to be by LOD group instead of merged by LOD tier. Set layer to World Fixed jungle ziggurat LOD3 material missing its textures
13 Days Ago
made the bamboo ladders trigger volumes wider by .125
13 Days Ago
Restructure foliage grid to make use of native arrays in cell collect and command creation steps. Use wrapping smaller grid for foliage cells to keep to a reasonable size, while invalidating cells as the camera moves.
13 Days Ago
Fixed foundation triangle not having its link to jungle skin piece
13 Days Ago
Merge from coop_rescale