131,432 Commits over 4,232 Days - 1.29cph!

12 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
12 Days Ago
merge from naval_update
12 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
12 Days Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
12 Days Ago
M92 - Texture updates
12 Days Ago
Hide chat log for autoswitching if the channel didn't change
12 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
12 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
12 Days Ago
12 Days Ago
scientist_boat_ai_improvements -> naval_update
12 Days Ago
- Better AI attacking turret distance checks - Better turret DOT checks
12 Days Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
12 Days Ago
Fixes
12 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
12 Days Ago
12 Days Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
12 Days Ago
Fixed fireball yellowification.
12 Days Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
12 Days Ago
Fixed floating city losing their global networkness on save restore
12 Days Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
12 Days Ago
merge from naval_update
12 Days Ago
fixed worldmodel outline not showing
12 Days Ago
merge from main -> puzzle_reset_changes
12 Days Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
12 Days Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
12 Days Ago
front 50cal view model camera animations - block out
12 Days Ago
lowered research costs to be in line with new workbench values
12 Days Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
12 Days Ago
Fix client boat building blocks after paste
12 Days Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
12 Days Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
12 Days Ago
merge from main
12 Days Ago
Reworked the supply drop to fix the visual regression.
12 Days Ago
Add proper null check when dismounting weapon seats
12 Days Ago
Merge from parent
12 Days Ago
Compile fix
12 Days Ago
merge from boat_building
12 Days Ago
Updating rf transmitter deploy animation
12 Days Ago
Predict reload syncvar
12 Days Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
12 Days Ago
- Apply head animations to be in reference to the starting head position/rotation
12 Days Ago
blowpipe animation updates
12 Days Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
12 Days Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
12 Days Ago
Merge from horse_medsyringe_healing
12 Days Ago
Fix mission event for healing using wrong prefab ID
12 Days Ago
mini fridge corpse mesh
12 Days Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
12 Days Ago
Merge from parent
12 Days Ago
viewmodel camera animations for rear 50cal