131,251 Commits over 4,232 Days - 1.29cph!

13 Days Ago
Spotlight.on.cool flare tweak.
13 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
13 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
13 Days Ago
Merge from foliage_swap
13 Days Ago
Merge from main
13 Days Ago
Override the lerp, not the position
13 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
13 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
13 Days Ago
material color tweak to better track the unoptimised original look
13 Days Ago
First WIP prototype for component displaying box skins
13 Days Ago
fixed interior props cull group being disabled (was temporary)
13 Days Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
13 Days Ago
▄▊▆▅ ▊▉▌▉▄▋▌▉
13 Days Ago
added walkway A ambience files
13 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
13 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
13 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
13 Days Ago
heavy_helmet_overlay_fix -> main
13 Days Ago
Fix binoculars + the heavy helmet from rendering weird
14 Days Ago
Revert "Try undoing SSAO related changes" This reverts commit 4b97ae707eadfb92853539aa5d2aa9b573d8067b. Revert "Remove 2 more random things" This reverts commit 8b638a11745235a951df3dbacd35fd4d7018e5ed. Revert "lets try undoing water reflection changes" This reverts commit 39fad7956c7f4a4ab8c8e028a566883e45ba8310.
14 Days Ago
Undo changes to reflection/refraction view setup
14 Days Ago
lets try undoing water reflection changes
14 Days Ago
security tower a lod3 baked now
14 Days Ago
setup flashlight refresh vm anims
14 Days Ago
Heavy plate helmet repose
14 Days Ago
Exhaust fixes.
14 Days Ago
Stray light fix. Cleanup.
14 Days Ago
Final polish.
14 Days Ago
merge from main
14 Days Ago
Fixed skin viewer having the pumpkin lighting enabled at all time...
14 Days Ago
menu_bootstrap_change -> main
14 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
14 Days Ago
Remove 2 more random things
14 Days Ago
Moved ambient flies to prefab & improved them.
14 Days Ago
More work on floating walkway optimisation. Flipped normal map of plastics B
14 Days Ago
Adding v4 snowmobile shooting anims
14 Days Ago
riot hat repose
14 Days Ago
merge from boat_building
14 Days Ago
Fix compile error in SocketMod_Anchor
14 Days Ago
Fix compile error
14 Days Ago
Try undoing SSAO related changes
14 Days Ago
Merge from floating_cities
14 Days Ago
First pass of distributing health back to blocks when converting a damaged boat to edit mode.
14 Days Ago
Adjust floating city mission provider transform on Casino Barge Run S2P for floating city scenes
14 Days Ago
Timeshimmer off globally on plight.flares
14 Days Ago
Distance flares.
14 Days Ago
building_planner_viewmodel -> main
14 Days Ago
Merge: from hide_getinternalarrayunsafe - Replaces dangerous API with a safer, updates existing use cases Tests: unit tests
14 Days Ago
Update: replace invalid usage of GetInternalArrayUnsafe Tests: none, trivial change
14 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests