13,134 Commits over 2,800 Days - 0.20cph!
Disable emission on gib materials. Fixes attack heli gibs having headlights on
Protect turret interaction when there's a driver
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
Merge Main -> Attack Helicopter
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
Merge Attack Helicopter -> Main
Don't allow looting attack heli storage if there's a driver
Update attack heli storage naming, for additional clarity
Added storage interaction to the collider near where the flares come out
A few edits for pilot flares
Don't keep firing flares at ultimate speed if the player holds down the flare fire button
Simplified pilot flare obj
Attack heli pilot flares are now functional vs homing rockets (not just visual)
Merge AttackHeliFlares -> HomingVsPlayerHelis. Getting the whole gang together.
Merge HomingMissileLaungher -> HomingVsPlayerHelis
Merge Main -> HomingVsPlayerHelis
Semi-implemented the safe zone and owner protection stuff for HAB purchasing
Rewrote conversation_airwolf_response_interested from "I'd like to buy a helicopter" to "I'd like to buy an aircraft"
Added support for spawning non-vehicles at Air Wolf. VehicleSpawner now uses a new IVehicleSpawnUser interface instead of BaseVehicle. BaseVehicle and HotAirBalloon now both implement IVehicleSpawnUser.
Scrap heli doesn't need this fuel override
HAB now has a proper icon and name on the death screen
Merge Main -> HotAirBalloon DeathScreen
Merge HomingVsPlayerHelis -> Main
Warning sounds in and working for all player helicopters
Radar lock/Radar warning audio WIP
Cherry pick warning sounds
Remove unnecessary script from attack heli
Updated my inventory loadout with homing rockets
Fixed homing rockets not being able to lock onto player helicopters
Fixed flare FX behaviour problems
New flare use input for pilot. Uses up a flare and shows flare FX. No functionality vs. rockets yet. +Manifest.
Scrap heli minor population convar fix
Fixcars convar adds flares. Manifest update.
Merge Main -> AttackHeliFlares
Merge HAB shared damage -> Main. Had to disable HAB armour damage texture again for now.
Merge HAB Armor Damage -> Main
Set up HAB armour damage visuals
Enabled repairing the HAB armour (with hammer)
Rocket storage now includes flares
Merge Main -> AttackHeliFlares
A bit more nuance to the ground control system for helis
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
Fixed being able to ground-control attack heli while engine is off