195,819 Commits over 4,110 Days - 1.99cph!

12 Days Ago
gun display rack
12 Days Ago
merge from fix_window_roof_placement -> main
12 Days Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
12 Days Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
12 Days Ago
Don't add messages to chat UI when the chat UI is disabled
12 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
12 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
12 Days Ago
merge from wallpaper/floor
12 Days Ago
merge from fix_window_max_condition -> main
12 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
12 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
12 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
12 Days Ago
12 Days Ago
preprocess terrain maps, per weather distance curve
12 Days Ago
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Rin
12 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
12 Days Ago
Fixed incorrect layers on schizolobium_a
12 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
13 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
13 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
13 Days Ago
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13 Days Ago
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13 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
13 Days Ago
Merge from iofeedback_fixes
13 Days Ago
Fixed tesla coil pfx starting on
13 Days Ago
floating walkways prefab update
13 Days Ago
syncvars -> aux3
13 Days Ago
Merge from main Fix protobuf,codegen,manifest
13 Days Ago
removed bee bomb from T1 techtree
13 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
13 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
13 Days Ago
Targeting attachment blance and tech tree
13 Days Ago
merge from fix_dialog_hide_chat
13 Days Ago
merge from missingphysimpacts
13 Days Ago
merge from shark_hunt_dialogue
13 Days Ago
Merge from water_vehicles_cam_roll
13 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
13 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
13 Days Ago
Merge from iofeedback_fixes
13 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
13 Days Ago
Mege from main
13 Days Ago
Merge from missionpoint_reapply
13 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
13 Days Ago
Merge from parent
13 Days Ago
Merge from main
13 Days Ago
Fixed trees being able to respawn if a player was standing on the stump
13 Days Ago
13 Days Ago
Merge from industrial_perf_improvements
13 Days Ago
Revert successCount change to original behaviour
13 Days Ago
Merge from main