130,879 Commits over 4,232 Days - 1.29cph!

11 Days Ago
Makeshift Hazmat LODs + bakeLODs
11 Days Ago
Shrunk airfield puzzle reset slightly and enabled radiation on puzzle reset S2P
11 Days Ago
Shrink power plant main reset from 40m -> 25m Enable radiation on main building
11 Days Ago
pt boat 50cal local voice limit range tweak
11 Days Ago
fix up pt boat 50 cal voice limiting settings
11 Days Ago
merge from helicopter_flare_balance_pass -> main
11 Days Ago
Revised changes and clarification for throwing flares from helicopters: - Thrown flares no longer have any effect on homing missile targeting - Flares can now once again be thrown from helicopters (but again, wont do anything) - All player helicopters have flares deployment system (same as previous change) - Hot air balloons (HAB) do not have flare deployment system but can only be targeted when server ConVar "homingMissileTargetsHab" is enabled (unchanged) - HABs can now dodge seeking missile targeting after engine being off for 4 seconds (if convar is enabled), exposed value for configuration - Improved positioning of flare effects for mini and scrappie, added flare status lights on dash for both
11 Days Ago
Validate inputs to sound.Generate Fixed exit game crash to do with procedural sounds Some minor changes from TF2 SDK * Fixed some theoretical memory leaks with keyvalues * CMDLPanel pose parameter fix (PR from SDK repo) * `firstperson` disables `camortho` (PR) * ESC closes chat box even if the text entry for the message is not focused (PR) Fix unnecessary "Encountered VTF 7.5 IDs" warnings constraint library - rope material shader whitelist changes * Change the rope material shader blacklist to a whitelist (of UnlitGeneric, SplineRope and Cable shaders), and disallow materials that do not exist (!!tested on server!!) Potential crash fixes
11 Days Ago
Optim: OceanWreckBuoy/-Small skips syncing position if there are no nearby players - set Sync Position to false by default - marking buoys to always interpolate (need to do the same to junkpiles_water) Tests: observed transform in editor from craggy and from nearby. Buoys didn't sink/fly off due to continual interpolation (need to double check what's stopping it)
11 Days Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
11 Days Ago
Water treatment box puzzle reset example
11 Days Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
11 Days Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
11 Days Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
11 Days Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
11 Days Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
11 Days Ago
Fix compile error
11 Days Ago
11 Days Ago
merge from store_fixes
11 Days Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
11 Days Ago
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11 Days Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
11 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
11 Days Ago
Rear turret Viewmodel test WIP
11 Days Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
11 Days Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
11 Days Ago
Fixed Owned tag overlapping with header text on skin tiles
11 Days Ago
More cleanup, dont use the packing queue for reloading
11 Days Ago
Run ai loop faster
11 Days Ago
initial setup of rpg7 anims for player update
11 Days Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
11 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
11 Days Ago
Items in the cart are now translated correctly
11 Days Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
11 Days Ago
changes on PTBoat single and double turret fire actions
11 Days Ago
Fix some broken flex stuff in the boat building hud prefab
11 Days Ago
Rename variables
11 Days Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
11 Days Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
11 Days Ago
Fixed placeholder Sail description, also fixed the minigun description typo
11 Days Ago
Final sans volumes.
11 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
11 Days Ago
boat building ui
11 Days Ago
Fixed gallery arrow showing up in the soundtrack DLC page
11 Days Ago
M92 weapon refresh model and wip textures
11 Days Ago
new boat building requirements ui
11 Days Ago
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11 Days Ago
merge from skins_ingameicon
11 Days Ago
merge from qol_perf_formatting -> main
11 Days Ago
Set locomotive and workcart canvas LOD component as dynamic