133,649 Commits over 4,262 Days - 1.31cph!

12 Days Ago
Fixed mounting issues on sofa in the casino
12 Days Ago
Boat damage cooldown fix
12 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
12 Days Ago
merge from main/naval_update
12 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
12 Days Ago
merge from boat_building
12 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
12 Days Ago
Fix occasional sail state/interaction being fucked after a load.
12 Days Ago
Diving Fins Repose
12 Days Ago
fix birthday hat with mannequin giving free light
12 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
12 Days Ago
Fix NRE on bradley's death
12 Days Ago
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12 Days Ago
merge from main/naval_update
12 Days Ago
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12 Days Ago
Extra files
12 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
12 Days Ago
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12 Days Ago
Merge from naval_missions
12 Days Ago
Remove test script
12 Days Ago
Rename new missions to have helpful prefixes
12 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
12 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
12 Days Ago
Artist Canvas M - LOD and gibs and setup
12 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
12 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
12 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
12 Days Ago
Merge from naval_update
12 Days Ago
Merge from naval_update
12 Days Ago
updated space station lr300 description
12 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
12 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
12 Days Ago
updated ice sculpture description
12 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
12 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
12 Days Ago
Updated male model/prefabs
12 Days Ago
ore box texture pass
12 Days Ago
set up lr300 space entity with space gun rig
12 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
12 Days Ago
Merge from parent
12 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
12 Days Ago
Parent entities before initializing them
12 Days Ago
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12 Days Ago
Gibs and LODs for Artist Canvas S
12 Days Ago
Balloon config UI improvements
12 Days Ago
player update car pose change + IK adjustment
12 Days Ago
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
12 Days Ago
don't let you push a PlayerBoat if you're parented to it
12 Days Ago
Make sure placement error is correct for the deep sea build fix
12 Days Ago
and added the texture too