249,466 Commits over 3,959 Days - 2.63cph!

4 Months Ago
Add more perf markers to nav agent
4 Months Ago
Actually punch in the direction player is facing instead of looking
4 Months Ago
Buffed radioactive water. Hazmat still more than enough protection
4 Months Ago
Punching now stops the player in-place and lunges them forward a bit
4 Months Ago
Update: DroppedItemContainer pools ItemContainer Tests: spawned a wooden box, added rock and torch, destoyed it with AK. Looted the dropped container, it disappeared. Saw the uptick and downtick in telemetry when expected.
4 Months Ago
Jiggle Bone on the Hair
4 Months Ago
Reworked ItemModContainerRads to only cache rad updates on item added/removed Should improve reliability whilst also preventing checks on OnDirty providing a decent performance increase
4 Months Ago
Bugfix: Avoid dangling ItemContainer reference on Clear. - ItemContainer.Clear now removes items immediately, rather than deferring them to ItemManager's removal queue - Callbacks are also invoked earlier, before the ItemManager's removal queue pumping - Instead of sending out per-item ItemContainer-MarkDirty events, we only do 1 for all - ItemContainer.Kill also clears onPreItemRemove and parent This prevents a pooling bug where we recycle ItemContainers in same frame before ItemManager removal queue being pumped. It would lead to "invisible" items occupying the inventory. Tests: Spawned a wooden box, filled it up with stuffs, destroyed it - dropped container spawned with inventory(instead of dropping on the ground). Looting it caused it to despawn(instead of stay in the world).
4 Months Ago
TerrainFilter supports a radius TerrainTopologyMap.GetTopology checks an actual circle, not a square
4 Months Ago
Try this punch anim
4 Months Ago
Punch anims
4 Months Ago
Animgraph punch
4 Months Ago
Move DestroyBetweenRounds to GameLoop rules
4 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
4 Months Ago
Ensure ItemModConsumeContents also calls onItemAddedRemove
4 Months Ago
Bit more organization, create lib
4 Months Ago
Punchable no longer scales collider, only visual
4 Months Ago
Pie Punch
4 Months Ago
Drinking from a vessel now calls onItemAddedRemoved
4 Months Ago
Coin anims
4 Months Ago
Can punch Punchables, added some punchable benches to the scene
4 Months Ago
Folder structure cleaned up, reorganized
4 Months Ago
Update README.md
4 Months Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab
4 Months Ago
Add utility to blur out the menu system's background, per-page
4 Months Ago
Bugfix: don't invalidate ItemModContainer's availableSlots - Also restricted access to availableItems to prevent future accidents and make it easier to reason about list's lifetime. This is my bug - Pooling resets available slots on ItemContainer, so if they're shared by ref - original source gets nuked. Tests: got ak47 with ext mag, dropped it, it despawned, spawned new one, tried to put rock into gear slots - it got rejected
4 Months Ago
More coin stuff and basic ui
4 Months Ago
Improve settings entry UI
4 Months Ago
Add settings button to pause screen now that it's not on every single page
4 Months Ago
Player collider
4 Months Ago
Update player prefab
4 Months Ago
Basic Coin collection
4 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
4 Months Ago
Fix Camera staying zoomed when walking away from a wall
4 Months Ago
Made the Camera a bit more smooth and less jittery
4 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
4 Months Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
4 Months Ago
incendiary grenade model and textures
4 Months Ago
Remove weird ass Visual Studio Code formatting
4 Months Ago
Can no longer splash players with radioactive water who are in safe zones
4 Months Ago
Vehicle fuel tank now supports radioactive water
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Rework some UI
4 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
4 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
4 Months Ago
Fix #16 for NetworkSpawned objects
4 Months Ago
Tweak trending order
4 Months Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
4 Months Ago
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4 Months Ago
Radiation dart initial placeholder prefabs