13,872 Commits over 2,953 Days - 0.20cph!
Created home and shop buildings
Added a basic city generator
Imported NavMeshComponents
Imported Behaviour Designer
Players terminate correctly when a vehicle is destroyed.
Merging Unity 5.5 fixes from trunk.
Added vehicle collision damage (to the vehicle)
Player health updated and working. Explosion damage working. Player health bars now work correctly (for the first time ever?).
Updating stuff that changed in Unity 5.5. Fixing warnings outside of the building system. Updated global custom defines file to work with the new compiler.
Some in-progress work. Things a bit broken. Changing player health to allow for some direct server-side damage.
Disabled decals on wreckage
Merging from trunk. Unity 5.5 update.
Forgot to commit added files
Working on vehicle explosion damage and wreckage. A lot of in-progress work here. Fixed player type flags not really being flags.
Explosion damage in progress
Working on damage from explosions
Can collide with vehicle wreckage. Also added Rust Water material to hidden changes list since it auto-updates but is unlikely to be manually changed on purpose.
Vehicle damage FX work. Removed temp stuff.
Added vehicle visual damage
Committing some partial work on vehicle damage FX etc
Added wrecked version of car
Initial health/damage work on vehicles.
Overhauled exiting vehicle seats
Remove vehicle seat exit debugging
Added text to explain why you can't get out of that damn vehicle.
- A little bit of tidying on NetworkEntity - making it clear that the Connection/IsConnected is actually only set on the Server side.
- Some new car audio.
- Fixed up all warnings outside of BuildingSystem.
Temp extra null checks, trying to catch a server issue
Fixed proxy players sending damage to the server. Only the owner client should actually send bullet damage, or else every person observing two proxy players shoot each other would have them send damage to the server, multiplying the damage done.
Merging in vehicle collision update.
Working player damage from vehicle hits
Removed the whole player world model and hitbox system on the OWNER client. Everything was taking double damage as both owner and proxy clients took the damage and sent it to the server.
Added damage - but it doesn't work in this mode because it's on the server and hitboxes are on clients. To Be Updated.
Better/simpler system for player being pushed by external objects.
Improved server/client sync for vehicle hits
Improving character collision by vehicles
Working on some player collision forces. Pretty broken at the moment.
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
Fixed issues with how bullets work:
- Tigger colliders used to stop bullets. Not anymore.
- Shooting from too close to someone used to ignore and shoot past them. Not anymore.
Just need Paul's car collider update as well to make shooting car passengers work perfectly.